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Merge pull request #7 from CoderGamester/develop
Release 0.1.7
2 parents 8d26671 + f358498 commit 864d2f3

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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.1.7] - 2020-09-24
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**Fixed**:
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- Fixed unreached code compiler warning
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## [0.1.6] - 2020-08-03
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**Fixed**:

Documentation.meta

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Documentation/Notification Service.md

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Documentation/Notification Service.md.meta

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Documentation/images.meta

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Runtime/MobileNotificationService.cs

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{
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#if UNITY_EDITOR
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return new EditorGameNotification();
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#endif
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#else
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return _monoBehaviour.CreateNotification();
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#endif
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}
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/// <inheritdoc />
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gameNotification.Id = Math.Abs(DateTime.Now.ToString("yyMMddHHmmssffffff").GetHashCode());
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}
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return new PendingNotification(gameNotification);
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#endif
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#else
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return _monoBehaviour.ScheduleNotification(gameNotification);
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#endif
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}
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/// <inheritdoc />

package.json

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{
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"name": "com.gamelovers.notificationservice",
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"displayName": "Notification Service",
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"version": "0.1.6",
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"version": "0.1.7",
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"unity": "2019.4",
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"description": "This package provides an easier to use service to help manage the notification sent to mobile devices, and based on the Unity's Mobile Notifications package.\nIt allows to schedule local notifications, receive remote notifications and clear any type of notification.",
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"dependencies": {

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