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2 | 2 |
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3 | 3 | QString ScriptBuilder::ScriptList;
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4 | 4 |
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5 |
| -void ScriptBuilder::SetRIFECuda(QString device, int multi, double scale, int id, QString fp) { |
6 |
| - ScriptList.append(VapourSynth::RIFECuda(device, multi, scale, id, fp)); |
| 5 | +void ScriptBuilder::SetRIFECuda(int id, double model, int num, int den, double scale, QString sc) { |
| 6 | + ScriptList.append(VapourSynth::RIFECuda(id, model, num, den, scale, sc)); |
7 | 7 | }
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8 | 8 |
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9 | 9 | void ScriptBuilder::SetRIFENcnn(int model, int id, int thread, QString tta, QString uhd, QString sc) {
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10 | 10 | ScriptList.append(VapourSynth::RIFENcnn(model, id, thread, tta, uhd, sc));
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11 | 11 | }
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12 | 12 |
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| 13 | +void ScriptBuilder::SetRIFENcnnNew(int model, int id, int thread, int num, int den, QString tta, QString uhd, QString sc) { |
| 14 | + ScriptList.append(VapourSynth::RIFENcnnNew(model, id, thread, num, den, tta, uhd, sc)); |
| 15 | +} |
| 16 | + |
13 | 17 | void ScriptBuilder::SetSVPFlowNoob(QString useGPU, int id, int shader, int mask, int mode, int num, int den) {
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14 | 18 | ScriptList.append(VapourSynth::SVPFlowNoob(useGPU, id, shader, mask, mode, num, den));
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15 | 19 | }
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