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main.py
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import pygame
import assets
from game import Game
field_count = (15, 15)
field_size = 40
game_over_window_size = (500, 300)
fps = 3
pygame.init()
assets.init(game_over_window_size, field_size)
clock = pygame.time.Clock()
surface = pygame.display.set_mode((field_count[0] * field_size, field_count[1] * field_size + field_size))
game = Game(surface, field_count, field_size)
while True:
if game.won is not None:
clock.tick(1)
game = Game(surface, field_count, field_size)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if game.won is None:
game.make_move()
game.render()
pygame.display.update()
clock.tick(fps)
if game.won is None:
game.time += 1 / float(fps)