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Enhance Unity Tower Defense Game .cursorrules with Context and Instructions (#69)
- Added detailed project context and development environment information. - Provided clear instructions for game mechanics and performance optimization. - Included additional notes for developers to encourage communication and ensure project alignment.
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The context for this code, in addition to the file itself and the wider project, is that I am making a tower defense style game that uses a Nintendo Ringcon as the controller.
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// Unity Tower Defense Game using Nintendo Ringcon
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// This project involves creating a tower defense style game controlled by a Nintendo Ringcon.
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Players place turrets and then use exercise to charge up those turrets.
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// Project Context
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// Players place turrets and use exercise to charge them up.
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// The project is currently undergoing refactoring for better extensibility and maintainability.
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Currently, I'm refactoring the entire project, because I wrote much of it in a sprint, and I'm not sure how well it will work in the long run. I also want to be able to extend it more easily.
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// Development Environment
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// Language: C#
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// Unity Version: 2021.3.18f1
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You can ask questions if it would be helpful to know more about what I intend.
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// Instructions
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// Ensure the game mechanics are intuitive and responsive.
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// Focus on optimizing performance for real-time gameplay.
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// Implement modular code structure for easy updates and feature additions.
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In addition, I'm working in C# and Unity 2021.3.18f1.
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// Additional Notes
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// Feel free to ask questions if you need more information about the project intentions.
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