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shrinking.jl
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module CompressUDG
using Graphs
export UNode, contract_graph, CompressUDGMethod
struct UNode
vertex::Int # vertex index in original graph
pos::Tuple{Int, Int}
neighbors::Vector{Int}
end
function Base.:(==)(x::UNode, y::UNode)
x.vertex == y.vertex && x.neighbors == y.neighbors
end
# get surrounding neighbor points on UDG
function get_udg_neighbors(pos::Tuple{Int, Int})
p_x, p_y = pos
pos_udg_neighbors = Vector{Tuple{Int, Int}}()
for i = -1:1, j = -1:1
!(i == 0 && j == 0) && push!(pos_udg_neighbors, (p_x + i, p_y + j))
end
return pos_udg_neighbors
end
# find UDNode given a position; return nothing if no node at that position
function get_UNode_from_pos(pos::Tuple{Int, Int}, node_list::Vector{UNode})
for u in node_list
(u.pos == pos) && return u
end
return nothing
end
# find boundaries of grid graph given list of UNodes
function find_boundaries(node_list::Vector{UNode})
min_x = typemax(Int)
min_y = typemax(Int)
max_x = 0
max_y = 0
for u in node_list
p_x, p_y = u.pos
(p_x > max_x) && (max_x = p_x)
(p_x < min_x) && (min_x = p_x)
(p_y > max_y) && (max_y = p_y)
(p_y < min_y) && (min_y = p_y)
end
return min_x, min_y, max_x, max_y
end
# find points on the boundary that can be moved
function find_boundary_points(node_list::Vector{UNode}, x_min, x_max, y_min, y_max)
pts_boundary = Vector{UNode}()
for u in node_list
p_x, p_y = u.pos
(p_x == x_min || p_x == x_max || p_y == y_min || p_y == y_max) && push!(pts_boundary, u)
end
return pts_boundary
end
# check that the new position of node n satisfies UDG requirements
function check_UDG_criteria(n::UNode, new_pos::Tuple{Int, Int},
node_list::Vector{UNode})
# check if new_pos is already occupied
(get_UNode_from_pos(new_pos, node_list) != nothing) && return false
p_x, p_y = new_pos
new_neighbors = Vector{Int}()
for p in get_udg_neighbors(new_pos)
unode = get_UNode_from_pos(p, node_list)
if (unode !== nothing) && (unode.vertex != n.vertex)
push!(new_neighbors, unode.vertex)
end
end
(issetequal(new_neighbors, n.neighbors) == true) && return true
return false
end
# move node n to a new position new_pos
function move_node(n::UNode, node_list::Vector{UNode}, candidates::Vector{Tuple{Int, Int}})
for p in candidates
if check_UDG_criteria(n, p, node_list)
node_list[n.vertex] = UNode(n.vertex, p, n.neighbors)
return node_list
end
end
return node_list
end
# determine candidates to move
function determine_candidates(pos::Tuple{Int, Int}, x_min, x_max, y_min, y_max)
p_x, p_y = pos
halfx = (x_max - x_min)/2 + x_min
halfy = (y_max - y_min)/2 + y_min
# move boundary vertices such that we can shrink graph from four quadrants
(p_x == x_min && p_y >= halfy) && return [(p_x + 1, p_y), (p_x + 1, p_y - 1), (p_x, p_y - 1)]
(p_x == x_min && p_y < halfy) && return [(p_x + 1, p_y), (p_x + 1, p_y + 1), (p_x, p_y + 1)]
(p_x == x_max && p_y >= halfy) && return [(p_x - 1, p_y), (p_x - 1, p_y - 1), (p_x, p_y - 1)]
(p_x == x_max && p_y < halfy) && return [(p_x - 1, p_y), (p_x - 1, p_y + 1), (p_x, p_y + 1)]
(p_x < halfx && p_y == y_min) && return [(p_x, p_y + 1), (p_x + 1, p_y + 1), (p_x + 1, p_y)]
(p_x >= halfx && p_y == y_min) && return [(p_x, p_y + 1), (p_x - 1, p_y + 1), (p_x - 1, p_y)]
(p_x < halfx && p_y == y_max) && return [(p_x, p_y - 1), (p_x + 1, p_y - 1), (p_x + 1, p_y)]
(p_x >= halfx && p_y == y_max) && return [(p_x, p_y - 1), (p_x - 1, p_y - 1), (p_x - 1, p_y)]
end
# one shrinking step
function greedy_step(node_list::Vector{UNode}, min_x::Int, max_x::Int,
min_y::Int, max_y::Int)
boundary_pts = find_boundary_points(node_list, min_x, max_x,
min_y, max_y)
for p in boundary_pts
node_list = move_node(p, node_list, determine_candidates(p.pos, min_x, max_x,
min_y, max_y))
end
return node_list
end
function unitdisk_graph(locs::AbstractVector, unit::Real)
n = length(locs)
g = SimpleGraph(n)
for i=1:n, j=i+1:n
if sum(abs2, locs[i] .- locs[j]) < unit ^ 2
add_edge!(g, i, j)
end
end
return g
end
# interfaces
abstract type CompressUDGMethod end
"""
contract_graph(locs::Vector{Tuple{Int, Int}})
Compute a contracted version of input graph node positions and returns a
corresponding layout of new condensed graph
"""
function contract_graph(node_positions::Vector{Tuple{Int, Int}})
# initiate UNodes
n_list = Vector{UNode}(undef, size(node_positions)[1])
g = unitdisk_graph(node_positions, 1.5)
for (ind, n_pos) in enumerate(node_positions)
n_list[ind] = UNode(ind, n_pos, neighbors(g, ind))
end
xmin, ymin, xmax, ymax = find_boundaries(n_list)
while (xmax - xmin > 1) && (ymax - ymin > 1)
n_list = greedy_step(n_list, xmin, xmax, ymin, ymax)
if xmin < xmax
xmin += 1
xmax -= 1
end
if ymin < ymax
ymin += 1
ymax -= 1
end
end
locs_new = Vector{Tuple{Int, Int}}(undef, size(node_positions)[1])
for (ind, un) in enumerate(n_list)
locs_new[ind] = un.pos
end
return locs_new
end
end
using .CompressUDG
export UNode, contract_graph, CompressUDGMethod