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ReactiveProperty.cs

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// ********************************************************************
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//
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// Copyright (c) RimuruDev
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// Contact information:
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// Email: rimuru.dev@gmail.com
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// GitHub: https://github.com/RimuruDev
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// LinkedIn: https://www.linkedin.com/in/rimuru/
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//
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// ********************************************************************
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using System;
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using UnityEngine;
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namespace RimuruDev
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{
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[Serializable]
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[HelpURL("https://github.com/RimuruDev/Unity-ReactiveProperty-Helper.git")]
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public class ReactiveProperty<T>
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{
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#if UNITY_EDITOR
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[SerializeField]
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#endif
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private T value;
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[SerializeField] private T value;
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[NonSerialized] private Action<T> onChanged;
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