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BukkitEventValues.java
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package ch.njol.skript.classes.data;
import ch.njol.skript.Skript;
import ch.njol.skript.aliases.ItemType;
import ch.njol.skript.bukkitutil.InventoryUtils;
import ch.njol.skript.command.CommandEvent;
import ch.njol.skript.events.bukkit.ScriptEvent;
import ch.njol.skript.events.bukkit.SkriptStartEvent;
import ch.njol.skript.events.bukkit.SkriptStopEvent;
import ch.njol.skript.registrations.EventConverter;
import ch.njol.skript.registrations.EventValues;
import ch.njol.skript.util.Color;
import ch.njol.skript.util.*;
import ch.njol.skript.util.slot.InventorySlot;
import ch.njol.skript.util.slot.Slot;
import com.destroystokyo.paper.event.block.AnvilDamagedEvent;
import com.destroystokyo.paper.event.block.BeaconEffectEvent;
import com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
import com.destroystokyo.paper.event.inventory.PrepareResultEvent;
import com.destroystokyo.paper.event.player.PlayerElytraBoostEvent;
import io.papermc.paper.event.entity.EntityMoveEvent;
import io.papermc.paper.event.player.*;
import io.papermc.paper.event.world.border.WorldBorderBoundsChangeEvent;
import io.papermc.paper.event.world.border.WorldBorderBoundsChangeFinishEvent;
import io.papermc.paper.event.world.border.WorldBorderCenterChangeEvent;
import io.papermc.paper.event.world.border.WorldBorderEvent;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.BlockData;
import org.bukkit.command.BlockCommandSender;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.*;
import org.bukkit.entity.Villager.Profession;
import org.bukkit.event.block.*;
import org.bukkit.event.enchantment.EnchantItemEvent;
import org.bukkit.event.enchantment.PrepareItemEnchantEvent;
import org.bukkit.event.entity.*;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.entity.EntityTransformEvent.TransformReason;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingEvent;
import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.event.inventory.*;
import org.bukkit.event.player.*;
import org.bukkit.event.player.PlayerExpCooldownChangeEvent.ChangeReason;
import org.bukkit.event.player.PlayerQuitEvent.QuitReason;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.event.server.ServerCommandEvent;
import org.bukkit.event.vehicle.*;
import org.bukkit.event.weather.LightningStrikeEvent;
import org.bukkit.event.weather.WeatherEvent;
import org.bukkit.event.world.*;
import org.bukkit.inventory.*;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.potion.PotionType;
import org.jetbrains.annotations.Nullable;
import org.skriptlang.skript.lang.converter.Converter;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import static ch.njol.skript.registrations.EventValues.*;
public final class BukkitEventValues {
private static final ItemStack AIR_IS = new ItemStack(Material.AIR);
static {
// === WorldEvents ===
EventValues.registerEventValue(WorldEvent.class, World.class, WorldEvent::getWorld);
// StructureGrowEvent - a WorldEvent
EventValues.registerEventValue(StructureGrowEvent.class, Block.class, event -> event.getLocation().getBlock());
EventValues.registerEventValue(StructureGrowEvent.class, Block[].class,
event -> event.getBlocks().stream()
.map(BlockState::getBlock)
.toArray(Block[]::new));
EventValues.registerEventValue(StructureGrowEvent.class, Block.class, event -> {
for (BlockState bs : event.getBlocks()) {
if (bs.getLocation().equals(event.getLocation()))
return new BlockStateBlock(bs);
}
return event.getLocation().getBlock();
}, TIME_FUTURE);
EventValues.registerEventValue(StructureGrowEvent.class, Block[].class, event ->
event.getBlocks().stream()
.map(BlockStateBlock::new)
.toArray(Block[]::new),
TIME_FUTURE);
// WeatherEvent - not a WorldEvent (wtf ô_Ô)
EventValues.registerEventValue(WeatherEvent.class, World.class, WeatherEvent::getWorld);
// ChunkEvents
EventValues.registerEventValue(ChunkEvent.class, Chunk.class, ChunkEvent::getChunk);
// === BlockEvents ===
EventValues.registerEventValue(BlockEvent.class, Block.class, BlockEvent::getBlock);
EventValues.registerEventValue(BlockEvent.class, World.class, event -> event.getBlock().getWorld());
// REMIND workaround of the event's location being at the entity in block events that have an entity event value
EventValues.registerEventValue(BlockEvent.class, Location.class, event -> BlockUtils.getLocation(event.getBlock()));
// BlockPlaceEvent
EventValues.registerEventValue(BlockPlaceEvent.class, Player.class, BlockPlaceEvent::getPlayer);
EventValues.registerEventValue(BlockPlaceEvent.class, ItemStack.class, BlockPlaceEvent::getItemInHand, TIME_PAST);
EventValues.registerEventValue(BlockPlaceEvent.class, ItemStack.class, BlockPlaceEvent::getItemInHand);
EventValues.registerEventValue(BlockPlaceEvent.class, ItemStack.class, event -> {
ItemStack item = event.getItemInHand().clone();
if (event.getPlayer().getGameMode() != GameMode.CREATIVE)
item.setAmount(item.getAmount() - 1);
return item;
}, TIME_FUTURE);
EventValues.registerEventValue(BlockPlaceEvent.class, Block.class,
event -> new BlockStateBlock(event.getBlockReplacedState()), TIME_PAST);
EventValues.registerEventValue(BlockPlaceEvent.class, Direction.class, event -> {
BlockFace bf = event.getBlockPlaced().getFace(event.getBlockAgainst());
if (bf != null) {
return new Direction(new double[]{bf.getModX(), bf.getModY(), bf.getModZ()});
}
return Direction.ZERO;
});
// BlockFadeEvent
EventValues.registerEventValue(BlockFadeEvent.class, Block.class, BlockEvent::getBlock, TIME_PAST);
EventValues.registerEventValue(BlockFadeEvent.class, Block.class,
event -> new DelayedChangeBlock(event.getBlock(), event.getNewState()));
EventValues.registerEventValue(BlockFadeEvent.class, Block.class,
event -> new BlockStateBlock(event.getNewState()), TIME_FUTURE);
// BlockGrowEvent (+ BlockFormEvent)
EventValues.registerEventValue(BlockGrowEvent.class, Block.class,
event -> new BlockStateBlock(event.getNewState()));
EventValues.registerEventValue(BlockGrowEvent.class, Block.class, BlockEvent::getBlock, TIME_PAST);
// BlockDamageEvent
EventValues.registerEventValue(BlockDamageEvent.class, Player.class, BlockDamageEvent::getPlayer);
// BlockBreakEvent
EventValues.registerEventValue(BlockBreakEvent.class, Player.class, BlockBreakEvent::getPlayer);
EventValues.registerEventValue(BlockBreakEvent.class, Block.class, BlockEvent::getBlock, TIME_PAST);
EventValues.registerEventValue(BlockBreakEvent.class, Block.class, event -> new DelayedChangeBlock(event.getBlock()));
// BlockFromToEvent
EventValues.registerEventValue(BlockFromToEvent.class, Block.class, BlockFromToEvent::getToBlock, TIME_FUTURE);
// BlockIgniteEvent
EventValues.registerEventValue(BlockIgniteEvent.class, Player.class, BlockIgniteEvent::getPlayer);
EventValues.registerEventValue(BlockIgniteEvent.class, Block.class, BlockIgniteEvent::getBlock);
// BlockDispenseEvent
EventValues.registerEventValue(BlockDispenseEvent.class, ItemStack.class, BlockDispenseEvent::getItem);
// BlockCanBuildEvent
EventValues.registerEventValue(BlockCanBuildEvent.class, Block.class, BlockEvent::getBlock, TIME_PAST);
EventValues.registerEventValue(BlockCanBuildEvent.class, Block.class, event -> {
BlockState state = event.getBlock().getState();
state.setType(event.getMaterial());
return new BlockStateBlock(state, true);
});
// BlockCanBuildEvent#getPlayer was added in 1.13
if (Skript.methodExists(BlockCanBuildEvent.class, "getPlayer")) {
EventValues.registerEventValue(BlockCanBuildEvent.class, Player.class, BlockCanBuildEvent::getPlayer);
}
// SignChangeEvent
EventValues.registerEventValue(SignChangeEvent.class, Player.class, SignChangeEvent::getPlayer);
EventValues.registerEventValue(SignChangeEvent.class, String[].class, SignChangeEvent::getLines);
// === EntityEvents ===
EventValues.registerEventValue(EntityEvent.class, Entity.class, EntityEvent::getEntity, TIME_NOW,
"Use 'attacker' and/or 'victim' in damage/death events", EntityDamageEvent.class, EntityDeathEvent.class);
EventValues.registerEventValue(EntityEvent.class, CommandSender.class, EntityEvent::getEntity, TIME_NOW,
"Use 'attacker' and/or 'victim' in damage/death events", EntityDamageEvent.class, EntityDeathEvent.class);
EventValues.registerEventValue(EntityEvent.class, World.class, event -> event.getEntity().getWorld());
EventValues.registerEventValue(EntityEvent.class, Location.class, event -> event.getEntity().getLocation());
// EntityDamageEvent
EventValues.registerEventValue(EntityDamageEvent.class, DamageCause.class, EntityDamageEvent::getCause);
EventValues.registerEventValue(EntityDamageByEntityEvent.class, Projectile.class, event -> {
if (event.getDamager() instanceof Projectile projectile)
return projectile;
return null;
});
// EntityDeathEvent
EventValues.registerEventValue(EntityDeathEvent.class, ItemStack[].class, event -> event.getDrops().toArray(new ItemStack[0]));
EventValues.registerEventValue(EntityDeathEvent.class, Projectile.class, event -> {
EntityDamageEvent damageEvent = event.getEntity().getLastDamageCause();
if (damageEvent instanceof EntityDamageByEntityEvent entityEvent && entityEvent.getDamager() instanceof Projectile projectile)
return projectile;
return null;
});
EventValues.registerEventValue(EntityDeathEvent.class, DamageCause.class, event -> {
EntityDamageEvent damageEvent = event.getEntity().getLastDamageCause();
return damageEvent == null ? null : damageEvent.getCause();
});
// Entity Potion Effect
EventValues.registerEventValue(EntityPotionEffectEvent.class, PotionEffect.class, EntityPotionEffectEvent::getOldEffect, TIME_PAST);
EventValues.registerEventValue(EntityPotionEffectEvent.class, PotionEffect.class, EntityPotionEffectEvent::getNewEffect);
EventValues.registerEventValue(EntityPotionEffectEvent.class, PotionEffectType.class, EntityPotionEffectEvent::getModifiedType);
EventValues.registerEventValue(EntityPotionEffectEvent.class, EntityPotionEffectEvent.Cause.class, EntityPotionEffectEvent::getCause);
// ProjectileHitEvent
// ProjectileHitEvent#getHitBlock was added in 1.11
if (Skript.methodExists(ProjectileHitEvent.class, "getHitBlock"))
EventValues.registerEventValue(ProjectileHitEvent.class, Block.class, ProjectileHitEvent::getHitBlock);
EventValues.registerEventValue(ProjectileHitEvent.class, Entity.class, event -> {
assert false;
return event.getEntity();
}, TIME_NOW, "Use 'projectile' and/or 'shooter' in projectile hit events", ProjectileHitEvent.class);
EventValues.registerEventValue(ProjectileHitEvent.class, Projectile.class, ProjectileHitEvent::getEntity);
if (Skript.methodExists(ProjectileHitEvent.class, "getHitBlockFace")) {
EventValues.registerEventValue(ProjectileHitEvent.class, Direction.class, event -> {
BlockFace theHitFace = event.getHitBlockFace();
if (theHitFace == null) return null;
return new Direction(theHitFace, TIME_FUTURE);
});
}
// ProjectileLaunchEvent
EventValues.registerEventValue(ProjectileLaunchEvent.class, Entity.class, event -> {
assert false;
return event.getEntity();
}, TIME_NOW, "Use 'projectile' and/or 'shooter' in shoot events", ProjectileLaunchEvent.class);
//ProjectileCollideEvent
if (Skript.classExists("com.destroystokyo.paper.event.entity.ProjectileCollideEvent")) {
EventValues.registerEventValue(ProjectileCollideEvent.class, Projectile.class, ProjectileCollideEvent::getEntity);
EventValues.registerEventValue(ProjectileCollideEvent.class, Entity.class, ProjectileCollideEvent::getCollidedWith);
}
EventValues.registerEventValue(ProjectileLaunchEvent.class, Projectile.class, ProjectileLaunchEvent::getEntity);
// EntityTameEvent
EventValues.registerEventValue(EntityTameEvent.class, Entity.class, EntityTameEvent::getEntity);
// EntityTeleportEvent
EventValues.registerEventValue(EntityTeleportEvent.class, Location.class, EntityTeleportEvent::getFrom, TIME_PAST);
EventValues.registerEventValue(EntityTeleportEvent.class, Location.class, EntityTeleportEvent::getTo);
// EntityChangeBlockEvent
EventValues.registerEventValue(EntityChangeBlockEvent.class, Block.class, EntityChangeBlockEvent::getBlock, TIME_PAST);
EventValues.registerEventValue(EntityChangeBlockEvent.class, Block.class, EntityChangeBlockEvent::getBlock);
EventValues.registerEventValue(EntityChangeBlockEvent.class, BlockData.class, EntityChangeBlockEvent::getBlockData);
EventValues.registerEventValue(EntityChangeBlockEvent.class, BlockData.class, EntityChangeBlockEvent::getBlockData, TIME_FUTURE);
// AreaEffectCloudApplyEvent
EventValues.registerEventValue(AreaEffectCloudApplyEvent.class, LivingEntity[].class,
event -> event.getAffectedEntities().toArray(new LivingEntity[0]));
EventValues.registerEventValue(AreaEffectCloudApplyEvent.class, PotionEffectType.class, new Converter<>() {
private final boolean HAS_POTION_TYPE_METHOD = Skript.methodExists(AreaEffectCloud.class, "getBasePotionType");
@Override
public PotionEffectType convert(AreaEffectCloudApplyEvent event) {
// TODO needs to be reworked to support multiple values (there can be multiple potion effects)
if (HAS_POTION_TYPE_METHOD) {
PotionType base = event.getEntity().getBasePotionType();
if (base != null)
return base.getEffectType();
} else {
return event.getEntity().getBasePotionData().getType().getEffectType();
}
return null;
}
});
// ItemSpawnEvent
EventValues.registerEventValue(ItemSpawnEvent.class, ItemStack.class, event -> event.getEntity().getItemStack());
// LightningStrikeEvent
EventValues.registerEventValue(LightningStrikeEvent.class, Entity.class, LightningStrikeEvent::getLightning);
// EndermanAttackPlayerEvent
if (Skript.classExists("com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent")) {
EventValues.registerEventValue(EndermanAttackPlayerEvent.class, Player.class, EndermanAttackPlayerEvent::getPlayer);
}
// --- PlayerEvents ---
EventValues.registerEventValue(PlayerEvent.class, Player.class, PlayerEvent::getPlayer);
EventValues.registerEventValue(PlayerEvent.class, World.class, event -> event.getPlayer().getWorld());
// PlayerBedEnterEvent
EventValues.registerEventValue(PlayerBedEnterEvent.class, Block.class, PlayerBedEnterEvent::getBed);
// PlayerBedLeaveEvent
EventValues.registerEventValue(PlayerBedLeaveEvent.class, Block.class, PlayerBedLeaveEvent::getBed);
// PlayerBucketEvents
EventValues.registerEventValue(PlayerBucketFillEvent.class, Block.class, PlayerBucketEvent::getBlockClicked);
EventValues.registerEventValue(PlayerBucketFillEvent.class, Block.class, event -> {
BlockState state = event.getBlockClicked().getState();
state.setType(Material.AIR);
state.setRawData((byte) 0);
return new BlockStateBlock(state, true);
}, TIME_FUTURE);
EventValues.registerEventValue(PlayerBucketEmptyEvent.class, Block.class,
event -> event.getBlockClicked().getRelative(event.getBlockFace()), TIME_PAST);
EventValues.registerEventValue(PlayerBucketEmptyEvent.class, Block.class, event -> {
BlockState state = event.getBlockClicked().getRelative(event.getBlockFace()).getState();
state.setType(event.getBucket() == Material.WATER_BUCKET ? Material.WATER : Material.LAVA);
state.setRawData((byte) 0);
return new BlockStateBlock(state, true);
});
// PlayerDropItemEvent
EventValues.registerEventValue(PlayerDropItemEvent.class, Player.class, PlayerEvent::getPlayer);
EventValues.registerEventValue(PlayerDropItemEvent.class, Item.class, PlayerDropItemEvent::getItemDrop);
EventValues.registerEventValue(PlayerDropItemEvent.class, ItemStack.class, event -> event.getItemDrop().getItemStack());
EventValues.registerEventValue(PlayerDropItemEvent.class, Entity.class, PlayerEvent::getPlayer);
// EntityDropItemEvent
EventValues.registerEventValue(EntityDropItemEvent.class, Item.class, EntityDropItemEvent::getItemDrop);
EventValues.registerEventValue(EntityDropItemEvent.class, ItemStack.class, event -> event.getItemDrop().getItemStack());
// PlayerPickupItemEvent
EventValues.registerEventValue(PlayerPickupItemEvent.class, Player.class, PlayerEvent::getPlayer);
EventValues.registerEventValue(PlayerPickupItemEvent.class, Item.class, PlayerPickupItemEvent::getItem);
EventValues.registerEventValue(PlayerPickupItemEvent.class, ItemStack.class, event -> event.getItem().getItemStack());
EventValues.registerEventValue(PlayerPickupItemEvent.class, Entity.class, PlayerEvent::getPlayer);
// EntityPickupItemEvent
EventValues.registerEventValue(EntityPickupItemEvent.class, Entity.class, EntityPickupItemEvent::getEntity);
EventValues.registerEventValue(EntityPickupItemEvent.class, Item.class, EntityPickupItemEvent::getItem);
EventValues.registerEventValue(EntityPickupItemEvent.class, ItemType.class, event -> new ItemType(event.getItem().getItemStack()));
// PlayerItemConsumeEvent
EventValues.registerEventValue(PlayerItemConsumeEvent.class, ItemStack.class, new EventConverter<>() {
@Override
public void set(PlayerItemConsumeEvent event, @Nullable ItemStack itemStack) {
event.setItem(itemStack);
}
@Override
public ItemStack convert(PlayerItemConsumeEvent from) {
return from.getItem();
}
});
// PlayerItemBreakEvent
EventValues.registerEventValue(PlayerItemBreakEvent.class, ItemStack.class, PlayerItemBreakEvent::getBrokenItem);
// PlayerInteractEntityEvent
EventValues.registerEventValue(PlayerInteractEntityEvent.class, Entity.class, PlayerInteractEntityEvent::getRightClicked);
EventValues.registerEventValue(PlayerInteractEntityEvent.class, ItemStack.class, event -> {
EquipmentSlot hand = event.getHand();
if (hand == EquipmentSlot.HAND)
return event.getPlayer().getInventory().getItemInMainHand();
else if (hand == EquipmentSlot.OFF_HAND)
return event.getPlayer().getInventory().getItemInOffHand();
else
return null;
});
// PlayerInteractEvent
EventValues.registerEventValue(PlayerInteractEvent.class, ItemStack.class, PlayerInteractEvent::getItem);
EventValues.registerEventValue(PlayerInteractEvent.class, Block.class, PlayerInteractEvent::getClickedBlock);
EventValues.registerEventValue(PlayerInteractEvent.class, Direction.class,
event -> new Direction(new double[]{event.getBlockFace().getModX(), event.getBlockFace().getModY(), event.getBlockFace().getModZ()}));
// PlayerShearEntityEvent
EventValues.registerEventValue(PlayerShearEntityEvent.class, Entity.class, PlayerShearEntityEvent::getEntity);
// PlayerMoveEvent
EventValues.registerEventValue(PlayerMoveEvent.class, Block.class,
event -> event.getTo().clone().subtract(0, 0.5, 0).getBlock());
EventValues.registerEventValue(PlayerMoveEvent.class, Location.class, PlayerMoveEvent::getFrom, TIME_PAST);
EventValues.registerEventValue(PlayerMoveEvent.class, Location.class, PlayerMoveEvent::getTo);
EventValues.registerEventValue(PlayerMoveEvent.class, Chunk.class, event -> event.getFrom().getChunk(), TIME_PAST);
EventValues.registerEventValue(PlayerMoveEvent.class, Chunk.class, event -> event.getTo().getChunk());
// PlayerItemDamageEvent
EventValues.registerEventValue(PlayerItemDamageEvent.class, ItemStack.class, PlayerItemDamageEvent::getItem);
//PlayerItemMendEvent
EventValues.registerEventValue(PlayerItemMendEvent.class, Player.class, PlayerEvent::getPlayer);
EventValues.registerEventValue(PlayerItemMendEvent.class, ItemStack.class, PlayerItemMendEvent::getItem);
EventValues.registerEventValue(PlayerItemMendEvent.class, Entity.class, PlayerItemMendEvent::getExperienceOrb);
// --- HangingEvents ---
// Note: will not work in HangingEntityBreakEvent due to event-entity being parsed as HangingBreakByEntityEvent#getRemover() from code down below
EventValues.registerEventValue(HangingEvent.class, Hanging.class, HangingEvent::getEntity);
EventValues.registerEventValue(HangingEvent.class, World.class, event -> event.getEntity().getWorld());
EventValues.registerEventValue(HangingEvent.class, Location.class, event -> event.getEntity().getLocation());
// HangingBreakEvent
EventValues.registerEventValue(HangingBreakEvent.class, Entity.class, event -> {
if (event instanceof HangingBreakByEntityEvent hangingBreakByEntityEvent)
return hangingBreakByEntityEvent.getRemover();
return null;
});
// HangingPlaceEvent
EventValues.registerEventValue(HangingPlaceEvent.class, Player.class, HangingPlaceEvent::getPlayer);
// --- VehicleEvents ---
EventValues.registerEventValue(VehicleEvent.class, Vehicle.class, VehicleEvent::getVehicle);
EventValues.registerEventValue(VehicleEvent.class, World.class, event -> event.getVehicle().getWorld());
EventValues.registerEventValue(VehicleExitEvent.class, LivingEntity.class, VehicleExitEvent::getExited);
EventValues.registerEventValue(VehicleEnterEvent.class, Entity.class, VehicleEnterEvent::getEntered);
// We could error here instead but it's preferable to not do it in this case
EventValues.registerEventValue(VehicleDamageEvent.class, Entity.class, VehicleDamageEvent::getAttacker);
EventValues.registerEventValue(VehicleDestroyEvent.class, Entity.class, VehicleDestroyEvent::getAttacker);
EventValues.registerEventValue(VehicleEvent.class, Entity.class, event -> event.getVehicle().getPassenger());
// === CommandEvents ===
// PlayerCommandPreprocessEvent is a PlayerEvent
EventValues.registerEventValue(ServerCommandEvent.class, CommandSender.class, ServerCommandEvent::getSender);
EventValues.registerEventValue(CommandEvent.class, String[].class, CommandEvent::getArgs);
EventValues.registerEventValue(CommandEvent.class, CommandSender.class, CommandEvent::getSender);
EventValues.registerEventValue(CommandEvent.class, World.class, e -> e.getSender() instanceof Player ? ((Player) e.getSender()).getWorld() : null);
EventValues.registerEventValue(CommandEvent.class, Block.class,
event -> event.getSender() instanceof BlockCommandSender sender ? sender.getBlock() : null);
// === ServerEvents ===
// Script load/unload event
EventValues.registerEventValue(ScriptEvent.class, CommandSender.class, event -> Bukkit.getConsoleSender());
// Server load event
EventValues.registerEventValue(SkriptStartEvent.class, CommandSender.class, event -> Bukkit.getConsoleSender());
// Server stop event
EventValues.registerEventValue(SkriptStopEvent.class, CommandSender.class, event -> Bukkit.getConsoleSender());
// === InventoryEvents ===
// InventoryClickEvent
EventValues.registerEventValue(InventoryClickEvent.class, Player.class,
event -> event.getWhoClicked() instanceof Player player ? player : null);
EventValues.registerEventValue(InventoryClickEvent.class, World.class, event -> event.getWhoClicked().getWorld());
EventValues.registerEventValue(InventoryClickEvent.class, ItemStack.class, event -> {
if (event instanceof CraftItemEvent craftItemEvent)
return craftItemEvent.getRecipe().getResult();
return event.getCurrentItem();
});
EventValues.registerEventValue(InventoryClickEvent.class, Slot.class, event -> {
Inventory invi = event.getClickedInventory(); // getInventory is WRONG and dangerous
if (invi == null)
return null;
int slotIndex = event.getSlot();
// Not all indices point to inventory slots. Equipment, for example
if (invi instanceof PlayerInventory itemStacks && slotIndex >= 36) {
return new ch.njol.skript.util.slot.EquipmentSlot(itemStacks.getHolder(), slotIndex);
} else {
return new InventorySlot(invi, slotIndex, event.getRawSlot());
}
});
EventValues.registerEventValue(InventoryClickEvent.class, InventoryAction.class, InventoryClickEvent::getAction);
EventValues.registerEventValue(InventoryClickEvent.class, ClickType.class, InventoryClickEvent::getClick);
EventValues.registerEventValue(InventoryClickEvent.class, Inventory.class, InventoryClickEvent::getClickedInventory);
// InventoryDragEvent
EventValues.registerEventValue(InventoryDragEvent.class, Player.class,
event -> event.getWhoClicked() instanceof Player player ? player : null);
EventValues.registerEventValue(InventoryDragEvent.class, World.class, event -> event.getWhoClicked().getWorld());
EventValues.registerEventValue(InventoryDragEvent.class, ItemStack.class, InventoryDragEvent::getOldCursor, TIME_PAST);
EventValues.registerEventValue(InventoryDragEvent.class, ItemStack.class, InventoryDragEvent::getCursor);
EventValues.registerEventValue(InventoryDragEvent.class, ItemStack[].class,
event -> event.getNewItems().values().toArray(new ItemStack[0]));
EventValues.registerEventValue(InventoryDragEvent.class, Slot[].class, event -> {
List<Slot> slots = new ArrayList<>(event.getRawSlots().size());
InventoryView view = event.getView();
for (Integer rawSlot : event.getRawSlots()) {
Inventory inventory = InventoryUtils.getInventory(view, rawSlot);
Integer slot = InventoryUtils.convertSlot(view, rawSlot);
if (inventory == null || slot == null)
continue;
// Not all indices point to inventory slots. Equipment, for example
if (inventory instanceof PlayerInventory && slot >= 36) {
slots.add(new ch.njol.skript.util.slot.EquipmentSlot(((PlayerInventory) view.getBottomInventory()).getHolder(), slot));
} else {
slots.add(new InventorySlot(inventory, slot));
}
}
return slots.toArray(new Slot[0]);
});
EventValues.registerEventValue(InventoryDragEvent.class, ClickType.class, event -> event.getType() == DragType.EVEN ? ClickType.LEFT : ClickType.RIGHT);
EventValues.registerEventValue(InventoryDragEvent.class, Inventory[].class, event -> {
Set<Inventory> inventories = new HashSet<>();
InventoryView view = event.getView();
for (Integer rawSlot : event.getRawSlots()) {
Inventory inventory = InventoryUtils.getInventory(view, rawSlot);
if (inventory != null)
inventories.add(inventory);
}
return inventories.toArray(new Inventory[0]);
});
// PrepareAnvilEvent
if (Skript.classExists("com.destroystokyo.paper.event.inventory.PrepareResultEvent"))
EventValues.registerEventValue(PrepareAnvilEvent.class, ItemStack.class, PrepareResultEvent::getResult);
EventValues.registerEventValue(PrepareAnvilEvent.class, Inventory.class, PrepareAnvilEvent::getInventory);
// AnvilDamagedEvent
if (Skript.classExists("com.destroystokyo.paper.event.block.AnvilDamagedEvent")) {
EventValues.registerEventValue(AnvilDamagedEvent.class, Inventory.class, AnvilDamagedEvent::getInventory);
}
//BlockFertilizeEvent
EventValues.registerEventValue(BlockFertilizeEvent.class, Player.class, BlockFertilizeEvent::getPlayer);
EventValues.registerEventValue(BlockFertilizeEvent.class, Block[].class, event -> event.getBlocks().stream()
.map(BlockState::getBlock)
.toArray(Block[]::new));
// PrepareItemCraftEvent
EventValues.registerEventValue(PrepareItemCraftEvent.class, Slot.class, event -> new InventorySlot(event.getInventory(), 0));
EventValues.registerEventValue(PrepareItemCraftEvent.class, ItemStack.class, event -> {
ItemStack item = event.getInventory().getResult();
return item != null ? item : AIR_IS;
});
EventValues.registerEventValue(PrepareItemCraftEvent.class, Inventory.class, PrepareItemCraftEvent::getInventory);
EventValues.registerEventValue(PrepareItemCraftEvent.class, Player.class, event -> {
List<HumanEntity> viewers = event.getInventory().getViewers(); // Get all viewers
if (viewers.isEmpty()) // ... if we don't have any
return null;
HumanEntity first = viewers.get(0); // Get first viewer and hope it is crafter
if (first instanceof Player player) // Needs to be player... Usually it is
return player;
return null;
});
// CraftEvents - recipe namespaced key strings
EventValues.registerEventValue(CraftItemEvent.class, String.class, event -> {
Recipe recipe = event.getRecipe();
if (recipe instanceof Keyed keyed)
return keyed.getKey().toString();
return null;
});
EventValues.registerEventValue(PrepareItemCraftEvent.class, String.class, event -> {
Recipe recipe = event.getRecipe();
if (recipe instanceof Keyed keyed)
return keyed.getKey().toString();
return null;
});
// CraftItemEvent
EventValues.registerEventValue(CraftItemEvent.class, ItemStack.class, event -> event.getRecipe().getResult());
//InventoryOpenEvent
EventValues.registerEventValue(InventoryOpenEvent.class, Player.class, event -> (Player) event.getPlayer());
EventValues.registerEventValue(InventoryOpenEvent.class, Inventory.class, InventoryEvent::getInventory);
//InventoryCloseEvent
EventValues.registerEventValue(InventoryCloseEvent.class, Player.class, event -> (Player) event.getPlayer());
EventValues.registerEventValue(InventoryCloseEvent.class, Inventory.class, InventoryEvent::getInventory);
if (Skript.classExists("org.bukkit.event.inventory.InventoryCloseEvent$Reason"))
EventValues.registerEventValue(InventoryCloseEvent.class, InventoryCloseEvent.Reason.class, InventoryCloseEvent::getReason);
//InventoryPickupItemEvent
EventValues.registerEventValue(InventoryPickupItemEvent.class, Inventory.class, InventoryPickupItemEvent::getInventory);
EventValues.registerEventValue(InventoryPickupItemEvent.class, Item.class, InventoryPickupItemEvent::getItem);
EventValues.registerEventValue(InventoryPickupItemEvent.class, ItemStack.class, event -> event.getItem().getItemStack());
//PortalCreateEvent
EventValues.registerEventValue(PortalCreateEvent.class, World.class, WorldEvent::getWorld);
EventValues.registerEventValue(PortalCreateEvent.class, Block[].class, event -> event.getBlocks().stream()
.map(BlockState::getBlock)
.toArray(Block[]::new));
if (Skript.methodExists(PortalCreateEvent.class, "getEntity")) { // Minecraft 1.14+
EventValues.registerEventValue(PortalCreateEvent.class, Entity.class, PortalCreateEvent::getEntity);
}
//PlayerEditBookEvent
EventValues.registerEventValue(PlayerEditBookEvent.class, ItemStack.class, event -> {
ItemStack book = new ItemStack(Material.WRITABLE_BOOK);
book.setItemMeta(event.getPreviousBookMeta());
return book;
}, TIME_PAST);
EventValues.registerEventValue(PlayerEditBookEvent.class, ItemStack.class, event -> {
ItemStack book = new ItemStack(Material.WRITABLE_BOOK);
book.setItemMeta(event.getNewBookMeta());
return book;
});
EventValues.registerEventValue(PlayerEditBookEvent.class, String[].class,
event -> event.getPreviousBookMeta().getPages().toArray(new String[0]), TIME_PAST);
EventValues.registerEventValue(PlayerEditBookEvent.class, String[].class,
event -> event.getNewBookMeta().getPages().toArray(new String[0]));
//ItemDespawnEvent
EventValues.registerEventValue(ItemDespawnEvent.class, Item.class, ItemDespawnEvent::getEntity);
EventValues.registerEventValue(ItemDespawnEvent.class, ItemStack.class, event -> event.getEntity().getItemStack());
//ItemMergeEvent
EventValues.registerEventValue(ItemMergeEvent.class, Item.class, ItemMergeEvent::getEntity);
EventValues.registerEventValue(ItemMergeEvent.class, Item.class, ItemMergeEvent::getTarget, TIME_FUTURE);
EventValues.registerEventValue(ItemMergeEvent.class, ItemStack.class, event -> event.getEntity().getItemStack());
//PlayerTeleportEvent
EventValues.registerEventValue(PlayerTeleportEvent.class, TeleportCause.class, PlayerTeleportEvent::getCause);
//EntityMoveEvent
if (Skript.classExists("io.papermc.paper.event.entity.EntityMoveEvent")) {
EventValues.registerEventValue(EntityMoveEvent.class, Location.class, EntityMoveEvent::getFrom);
EventValues.registerEventValue(EntityMoveEvent.class, Location.class, EntityMoveEvent::getTo, TIME_FUTURE);
}
//PlayerToggleFlightEvent
EventValues.registerEventValue(PlayerToggleFlightEvent.class, Player.class, PlayerEvent::getPlayer);
//CreatureSpawnEvent
EventValues.registerEventValue(CreatureSpawnEvent.class, SpawnReason.class, CreatureSpawnEvent::getSpawnReason);
//FireworkExplodeEvent
EventValues.registerEventValue(FireworkExplodeEvent.class, Firework.class, FireworkExplodeEvent::getEntity);
EventValues.registerEventValue(FireworkExplodeEvent.class, FireworkEffect.class, event -> {
List<FireworkEffect> effects = event.getEntity().getFireworkMeta().getEffects();
if (effects.isEmpty())
return null;
return effects.get(0);
});
EventValues.registerEventValue(FireworkExplodeEvent.class, Color[].class, event -> {
List<FireworkEffect> effects = event.getEntity().getFireworkMeta().getEffects();
if (effects.isEmpty())
return null;
List<Color> colors = new ArrayList<>();
for (FireworkEffect fireworkEffect : effects) {
for (org.bukkit.Color color : fireworkEffect.getColors()) {
if (SkriptColor.fromBukkitColor(color) != null)
colors.add(SkriptColor.fromBukkitColor(color));
else
colors.add(ColorRGB.fromBukkitColor(color));
}
}
if (colors.isEmpty())
return null;
return colors.toArray(Color[]::new);
});
//PlayerRiptideEvent
EventValues.registerEventValue(PlayerRiptideEvent.class, ItemStack.class, PlayerRiptideEvent::getItem);
//PlayerInventorySlotChangeEvent
if (Skript.classExists("io.papermc.paper.event.player.PlayerInventorySlotChangeEvent")) {
EventValues.registerEventValue(PlayerInventorySlotChangeEvent.class, ItemStack.class, PlayerInventorySlotChangeEvent::getNewItemStack);
EventValues.registerEventValue(PlayerInventorySlotChangeEvent.class, ItemStack.class, PlayerInventorySlotChangeEvent::getOldItemStack, TIME_PAST);
EventValues.registerEventValue(PlayerInventorySlotChangeEvent.class, Slot.class, event -> {
PlayerInventory inv = event.getPlayer().getInventory();
int slotIndex = event.getSlot();
// Not all indices point to inventory slots. Equipment, for example
if (slotIndex >= 36) {
return new ch.njol.skript.util.slot.EquipmentSlot(event.getPlayer(), slotIndex);
} else {
return new InventorySlot(inv, slotIndex);
}
});
}
//PrepareItemEnchantEvent
EventValues.registerEventValue(PrepareItemEnchantEvent.class, Player.class, PrepareItemEnchantEvent::getEnchanter);
EventValues.registerEventValue(PrepareItemEnchantEvent.class, ItemStack.class, PrepareItemEnchantEvent::getItem);
EventValues.registerEventValue(PrepareItemEnchantEvent.class, Block.class, PrepareItemEnchantEvent::getEnchantBlock);
//EnchantItemEvent
EventValues.registerEventValue(EnchantItemEvent.class, Player.class, EnchantItemEvent::getEnchanter);
EventValues.registerEventValue(EnchantItemEvent.class, ItemStack.class, EnchantItemEvent::getItem);
EventValues.registerEventValue(EnchantItemEvent.class, EnchantmentType[].class,
event -> event.getEnchantsToAdd().entrySet().stream()
.map(entry -> new EnchantmentType(entry.getKey(), entry.getValue()))
.toArray(EnchantmentType[]::new));
EventValues.registerEventValue(EnchantItemEvent.class, Block.class, EnchantItemEvent::getEnchantBlock);
EventValues.registerEventValue(HorseJumpEvent.class, Entity.class, HorseJumpEvent::getEntity);
// PlayerTradeEvent
if (Skript.classExists("io.papermc.paper.event.player.PlayerTradeEvent")) {
EventValues.registerEventValue(PlayerTradeEvent.class, AbstractVillager.class, PlayerTradeEvent::getVillager);
}
// PlayerChangedWorldEvent
EventValues.registerEventValue(PlayerChangedWorldEvent.class, World.class, PlayerChangedWorldEvent::getFrom, TIME_PAST);
// PlayerEggThrowEvent
EventValues.registerEventValue(PlayerEggThrowEvent.class, Egg.class, PlayerEggThrowEvent::getEgg);
// PlayerStopUsingItemEvent
if (Skript.classExists("io.papermc.paper.event.player.PlayerStopUsingItemEvent")) {
EventValues.registerEventValue(PlayerStopUsingItemEvent.class, Timespan.class,
event -> new Timespan(Timespan.TimePeriod.TICK, event.getTicksHeldFor()));
EventValues.registerEventValue(PlayerStopUsingItemEvent.class, ItemType.class,
event -> new ItemType(event.getItem()));
}
// LootGenerateEvent
if (Skript.classExists("org.bukkit.event.world.LootGenerateEvent")) {
EventValues.registerEventValue(LootGenerateEvent.class, Entity.class, LootGenerateEvent::getEntity);
EventValues.registerEventValue(LootGenerateEvent.class, Location.class, event -> event.getLootContext().getLocation());
}
// EntityResurrectEvent
EventValues.registerEventValue(EntityResurrectEvent.class, Slot.class, event -> {
EquipmentSlot hand = event.getHand();
EntityEquipment equipment = event.getEntity().getEquipment();
if (equipment == null || hand == null)
return null;
return new ch.njol.skript.util.slot.EquipmentSlot(equipment, hand);
});
// PlayerItemHeldEvent
EventValues.registerEventValue(PlayerItemHeldEvent.class, Slot.class,
event -> new InventorySlot(event.getPlayer().getInventory(), event.getNewSlot()));
EventValues.registerEventValue(PlayerItemHeldEvent.class, Slot.class,
event -> new InventorySlot(event.getPlayer().getInventory(), event.getPreviousSlot()), TIME_PAST);
// PlayerPickupArrowEvent
// This event value is restricted to MC 1.14+ due to an API change which has the return type changed
// which throws a NoSuchMethodError if used in a 1.13 server.
if (Skript.isRunningMinecraft(1, 14))
EventValues.registerEventValue(PlayerPickupArrowEvent.class, Projectile.class, PlayerPickupArrowEvent::getArrow);
EventValues.registerEventValue(PlayerPickupArrowEvent.class, ItemStack.class,
event -> event.getItem().getItemStack());
//PlayerQuitEvent
if (Skript.classExists("org.bukkit.event.player.PlayerQuitEvent$QuitReason"))
EventValues.registerEventValue(PlayerQuitEvent.class, QuitReason.class, PlayerQuitEvent::getReason);
// PlayerStonecutterRecipeSelectEvent
if (Skript.classExists("io.papermc.paper.event.player.PlayerStonecutterRecipeSelectEvent"))
EventValues.registerEventValue(PlayerStonecutterRecipeSelectEvent.class, ItemStack.class,
event -> event.getStonecuttingRecipe().getResult());
// EntityTransformEvent
EventValues.registerEventValue(EntityTransformEvent.class, Entity[].class,
event -> event.getTransformedEntities().stream().toArray(Entity[]::new));
EventValues.registerEventValue(EntityTransformEvent.class, TransformReason.class, EntityTransformEvent::getTransformReason);
// BellRingEvent - these are BlockEvents and not EntityEvents, so they have declared methods for getEntity()
if (Skript.classExists("org.bukkit.event.block.BellRingEvent")) {
EventValues.registerEventValue(BellRingEvent.class, Entity.class, BellRingEvent::getEntity);
EventValues.registerEventValue(BellRingEvent.class, Direction.class,
event -> new Direction(event.getDirection(), 1));
} else if (Skript.classExists("io.papermc.paper.event.block.BellRingEvent")) {
EventValues.registerEventValue(io.papermc.paper.event.block.BellRingEvent.class, Entity.class, BellRingEvent::getEntity);
}
if (Skript.classExists("org.bukkit.event.block.BellResonateEvent")) {
EventValues.registerEventValue(BellResonateEvent.class, Entity[].class,
event -> event.getResonatedEntities().toArray(new LivingEntity[0]));
}
// InventoryMoveItemEvent
EventValues.registerEventValue(InventoryMoveItemEvent.class, Inventory.class, InventoryMoveItemEvent::getSource);
EventValues.registerEventValue(InventoryMoveItemEvent.class, Inventory.class, InventoryMoveItemEvent::getDestination, TIME_FUTURE);
EventValues.registerEventValue(InventoryMoveItemEvent.class, Block.class,
event -> event.getSource().getLocation().getBlock());
EventValues.registerEventValue(InventoryMoveItemEvent.class, Block.class,
event -> event.getDestination().getLocation().getBlock(), TIME_FUTURE);
EventValues.registerEventValue(InventoryMoveItemEvent.class, ItemStack.class, InventoryMoveItemEvent::getItem);
// EntityRegainHealthEvent
EventValues.registerEventValue(EntityRegainHealthEvent.class, RegainReason.class, EntityRegainHealthEvent::getRegainReason);
// FurnaceExtractEvent
EventValues.registerEventValue(FurnaceExtractEvent.class, Player.class, FurnaceExtractEvent::getPlayer);
EventValues.registerEventValue(FurnaceExtractEvent.class, ItemStack[].class,
event -> new ItemStack[]{ItemStack.of(event.getItemType(), event.getItemAmount())
});
// BlockDropItemEvent
EventValues.registerEventValue(BlockDropItemEvent.class, Block.class,
event -> new BlockStateBlock(event.getBlockState()), TIME_PAST);
EventValues.registerEventValue(BlockDropItemEvent.class, Player.class, BlockDropItemEvent::getPlayer);
EventValues.registerEventValue(BlockDropItemEvent.class, ItemStack[].class,
event -> event.getItems().stream().map(Item::getItemStack).toArray(ItemStack[]::new));
EventValues.registerEventValue(BlockDropItemEvent.class, Entity[].class,
event -> event.getItems().toArray(Entity[]::new));
// PlayerExpCooldownChangeEvent
EventValues.registerEventValue(PlayerExpCooldownChangeEvent.class, ChangeReason.class, PlayerExpCooldownChangeEvent::getReason);
EventValues.registerEventValue(PlayerExpCooldownChangeEvent.class, Timespan.class,
event -> new Timespan(Timespan.TimePeriod.TICK, event.getNewCooldown()));
EventValues.registerEventValue(PlayerExpCooldownChangeEvent.class, Timespan.class,
event -> new Timespan(Timespan.TimePeriod.TICK, event.getPlayer().getExpCooldown()), TIME_PAST);
// VehicleMoveEvent
EventValues.registerEventValue(VehicleMoveEvent.class, Location.class, VehicleMoveEvent::getTo);
EventValues.registerEventValue(VehicleMoveEvent.class, Location.class, VehicleMoveEvent::getFrom, TIME_PAST);
// BeaconEffectEvent
if (Skript.classExists("com.destroystokyo.paper.event.block.BeaconEffectEvent")) {
EventValues.registerEventValue(BeaconEffectEvent.class, PotionEffectType.class,
event -> event.getEffect().getType(), TIME_NOW, "Use 'applied effect' in beacon effect events.",
BeaconEffectEvent.class);
EventValues.registerEventValue(BeaconEffectEvent.class, Player.class, BeaconEffectEvent::getPlayer);
}
// PlayerChangeBeaconEffectEvent
if (Skript.classExists("io.papermc.paper.event.player.PlayerChangeBeaconEffectEvent")) {
EventValues.registerEventValue(PlayerChangeBeaconEffectEvent.class, Block.class, PlayerChangeBeaconEffectEvent::getBeacon);
}
// PlayerElytraBoostEvent
if (Skript.classExists("com.destroystokyo.paper.event.player.PlayerElytraBoostEvent")) {
EventValues.registerEventValue(PlayerElytraBoostEvent.class, ItemStack.class, PlayerElytraBoostEvent::getItemStack);
EventValues.registerEventValue(PlayerElytraBoostEvent.class, Entity.class, PlayerElytraBoostEvent::getFirework);
}
// === WorldBorderEvents ===
if (Skript.classExists("io.papermc.paper.event.world.border.WorldBorderEvent")) {
// WorldBorderEvent
EventValues.registerEventValue(WorldBorderEvent.class, WorldBorder.class, WorldBorderEvent::getWorldBorder);
// WorldBorderBoundsChangeEvent
EventValues.registerEventValue(WorldBorderBoundsChangeEvent.class, Number.class, WorldBorderBoundsChangeEvent::getNewSize);
EventValues.registerEventValue(WorldBorderBoundsChangeEvent.class, Number.class, WorldBorderBoundsChangeEvent::getOldSize, EventValues.TIME_PAST);
EventValues.registerEventValue(WorldBorderBoundsChangeEvent.class, Timespan.class, event -> new Timespan(event.getDuration()));
// WorldBorderBoundsChangeFinishEvent
EventValues.registerEventValue(WorldBorderBoundsChangeFinishEvent.class, Number.class, WorldBorderBoundsChangeFinishEvent::getNewSize);
EventValues.registerEventValue(WorldBorderBoundsChangeFinishEvent.class, Number.class, WorldBorderBoundsChangeFinishEvent::getOldSize, EventValues.TIME_PAST);
EventValues.registerEventValue(WorldBorderBoundsChangeFinishEvent.class, Timespan.class, event -> new Timespan((long) event.getDuration()));
// WorldBorderCenterChangeEvent
EventValues.registerEventValue(WorldBorderCenterChangeEvent.class, Location.class, WorldBorderCenterChangeEvent::getNewCenter);
EventValues.registerEventValue(WorldBorderCenterChangeEvent.class, Location.class, WorldBorderCenterChangeEvent::getOldCenter, EventValues.TIME_PAST);
}
if (Skript.classExists("org.bukkit.event.block.VaultDisplayItemEvent")) {
EventValues.registerEventValue(VaultDisplayItemEvent.class, ItemStack.class, new EventConverter<>() {
@Override
public void set(VaultDisplayItemEvent event, @Nullable ItemStack itemStack) {
event.setDisplayItem(itemStack);
}
@Override
public @Nullable ItemStack convert(VaultDisplayItemEvent event) {
return event.getDisplayItem();
}
});
}
EventValues.registerEventValue(VillagerCareerChangeEvent.class, VillagerCareerChangeEvent.ChangeReason.class, VillagerCareerChangeEvent::getReason);
EventValues.registerEventValue(VillagerCareerChangeEvent.class, Villager.Profession.class, new EventConverter<>() {
@Override
public void set(VillagerCareerChangeEvent event, @Nullable Profession profession) {
if (profession == null)
return;
event.setProfession(profession);
}
@Override
public Profession convert(VillagerCareerChangeEvent event) {
return event.getProfession();
}
});
EventValues.registerEventValue(VillagerCareerChangeEvent.class, Villager.Profession.class,
event -> event.getEntity().getProfession(), TIME_PAST);
}
}