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Thank you for your work on the StorageServices library. I know this is a bit old, but in the AuthorizeRequest method of StorageRequest.cs, there's a Debug.Log statement that outputs the Authorization header and stringToSign. When deploying our Unity application to WebGL, we observed these details appearing in the browser's console logs.
Given that Unity WebGL writes all logging information to the browser's JavaScript console, could this pose a security concern for web applications? Would you recommend modifying or commenting out this log statement in (not-so-critical) production builds?
Here is an example log that I see in my browser. Note that in my application, I communicate with the database multiple times and therefore multiple authorization. This SharedKey XXXXXXXX: XXXXXXXX changes every time an authentication is being made.
Thank you for your guidance.
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Dear Maintainers,
Thank you for your work on the
StorageServices
library. I know this is a bit old, but in theAuthorizeRequest
method ofStorageRequest.cs
, there's aDebug.Log
statement that outputs theAuthorization
header andstringToSign
. When deploying our Unity application to WebGL, we observed these details appearing in the browser's console logs.Code Reference:
Given that Unity WebGL writes all logging information to the browser's JavaScript console, could this pose a security concern for web applications? Would you recommend modifying or commenting out this log statement in (not-so-critical) production builds?
Here is an example log that I see in my browser. Note that in my application, I communicate with the database multiple times and therefore multiple authorization. This
SharedKey XXXXXXXX: XXXXXXXX
changes every time an authentication is being made.Thank you for your guidance.
The text was updated successfully, but these errors were encountered: