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Copy file name to clipboardExpand all lines: CHANGELOG.MD
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@@ -5,6 +5,27 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [2.3.8] - 30/01/2025
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## Changed
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- Fixed naming issue on the new Move Items context menu introduced on [2.3.7]
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- Renamed `Delete Item` to `Remove Item` on the context menu
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- Updated the Confirmation for the Removal of items, now ask if you just want to remove the reference, remove the reference and delete the asset or cancel the operation
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- Exposed OnEnable and OnDisable from the CollectionCustomEditor to be overriden by other editors
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## [2.3.7]
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## Added
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- Added new context menu to move items between collections
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- Added new Rename context menu
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- Added new CollectionItemQuery to be used with ItemPicker
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## Changed
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- Improved Unity 6 support
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- Fixed null ref when collections settings where not set
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- Fixed some renaming issues
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- Changed event where non automatically loaded items are removed on editor simulation
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- Fixed null ref on empty collection
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## [2.3.6]
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## Changed
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- Updated ListView to allow for multiple selection
@@ -591,6 +612,8 @@ public bool IsValidConsumable(Consumable consumable)
$"Are you sure you want to move {collectionItemListView.selectedIndices.Count()} items, from {AssetDatabase.GetAssetPath(collection)} to {AssetDatabase.GetAssetPath(scriptableObject)}","Yes","No"))
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$"Are you sure you want to move {collectionItemListView.selectedIndices.Count()} items, from {AssetDatabase.GetAssetPath(collection)} to {AssetDatabase.GetAssetPath(scriptableObjectCollection)}","Yes","No"))
"description": "A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and exposing them by code or nice inspectors!",
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