Releases: brunomikoski/ScriptableObjectCollection
Releases · brunomikoski/ScriptableObjectCollection
v2.2.4 - Item Order Protection & Fixed SOC Item Property Drawers
What's Changed
- Item Order Protection by @RoyTheunissen in #141
- Fixed SOC Item property drawers not working in certain Unity versions by @RoyTheunissen in #141
Full Changelog: v2.2.3...v2.2.4
v2.2.3 - New SOCItemEditorOptions options and bug fixing.
Fixes
[SOCItemEditorOptions]
now has the option to limit the displayed items to the collection selected in a given field using the ConstrainToCollectionField parameter.[SOCItemEditorOptions]
now has the option to fire a callback when a value is selected using the OnSelectCallbackMethod parameter.- Replaced the implementation of the
[DidReloadScripts]
by theAssetPostprocessor
to deal with importing errors on newer unity version - Fixed issue where trying to add new custom items to a collection was not showing the create custom type properly
v2.2.1 - Improved Keyboard Support for Browser
What's Changed
- fix: handle keyboard selection by @Thundernerd in #135
- Feature/item indices by @RoyTheunissen in #136
Full Changelog: v2.2.0...v2.2.1
2.2.0 - Scriptable Object Collection Browser
What's Changed
- fix: trim dot from namespace by @Thundernerd in #132
- fix: return scriptable object folder when mirroring by @Thundernerd in #133
- feat: add scriptable object collection browser by @Thundernerd in #134
Full Changelog: v2.1.2...v2.2.0
v2.1.2 - SOC Item reference overrides
What's Changed
- Made sure SOC Item references correctly show property overrides by @RoyTheunissen in #131
Full Changelog: v2.1.1...v2.1.2
2.1.1 - Generator Wizard
Generators!
Added
- Introducing Generators (thanks @RoyTheunissen). The overall idea is to make it simple to generate Collection Items based on other rules, for instance Unity Scenes, Unity Tags, Layers and anything else you want,check the help wiki about how to use it: https://github.com/brunomikoski/ScriptableObjectCollection/wiki/Generators
Changed
- Ability to define if a class can be reordered/add/remove items by the collection
- A few other helpers for creating SOCItems dynamically
What's Changed
- Feature/collection generators by @RoyTheunissen in #128
- Feature/collection generator tweaks by @brunomikoski in #129
Full Changelog: v2.0.9...v2.1.0
2.0.9
Changed
- Editor serialization issues with new drawing methods.
- Added sorting options for collections
- Added option to make the collection not reorderable
- Fixed issue with asset post-processing and recent imported files
What's Changed
- add: changes by @brunomikoski in #127
Full Changelog: v2.0.8...v2.0.9
2.0.8
Changed
- Fixed a small typo in the package description.
- Since [2.0.3] the collection now uses the Editor for drawing the items on the collection, but this can cause some issues depending of how customized it is inside a ReorderableList, so you can now choose the item to use or not by toggling the
Use Custom Editor
inside the advanced settings - Upgraded the
CollectionCustomEditor
to useBaseEditor
- Updated
CollectionItemPicker<>
to useIndirectReference<>
to store the items, since it also contains theLongGuid
reference to the Collection, allowing it to work with multiple collections of the same time (It should automatically upgrade to the new version automatically) - Added ability to compare
CollectionItemPicker<>
to aIList<>
of the same type - Other minor fixes and improvements
What's Changed
- Release/2.0.7 by @RoyTheunissen in #123
- Fix/small typo by @RoyTheunissen in #124
- Feature/new tweaks by @brunomikoski in #125
Full Changelog: v2.0.7...v2.0.8
v2.0.7
[2.0.7]
Changed
- Moved
EditorPreference
to Runtime folder. It is safe and useful to be able to use it in runtime code.