@@ -179,14 +179,14 @@ void Rendering::uninitialize()
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void Rendering::render ()
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{
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static const auto colors = std::array<glm::vec3, 8 >({{
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- glm::vec3 (228 , 26 , 28 ) / glm::vec3 (255 ),
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- glm::vec3 (55 , 126 , 184 ) / glm::vec3 (255 ),
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- glm::vec3 (77 , 175 , 74 ) / glm::vec3 (255 ),
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- glm::vec3 (152 , 78 , 163 ) / glm::vec3 (255 ),
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- glm::vec3 (255 , 127 , 0 ) / glm::vec3 (255 ),
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- glm::vec3 (255 , 255 , 51 ) / glm::vec3 (255 ),
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- glm::vec3 (166 ,86 , 40 ) / glm::vec3 (255 ),
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- glm::vec3 (247 , 129 , 191 ) / glm::vec3 (255 )
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+ glm::vec3 (27 , 158 , 119 ) / glm::vec3 (255 ),
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+ glm::vec3 (217 , 95 , 2 ) / glm::vec3 (255 ),
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+ glm::vec3 (117 , 112 , 179 ) / glm::vec3 (255 ),
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+ glm::vec3 (231 , 41 , 138 ) / glm::vec3 (255 ),
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+ glm::vec3 (102 , 166 , 30 ) / glm::vec3 (255 ),
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+ glm::vec3 (230 , 171 , 2 ) / glm::vec3 (255 ),
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+ glm::vec3 (166 ,118 , 29 ) / glm::vec3 (255 ),
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+ glm::vec3 (102 , 102 , 102 ) / glm::vec3 (255 )
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}});
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const auto numIterations = m_dataBuffer->size () / m_sensorCount;
@@ -208,6 +208,7 @@ void Rendering::render()
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gl::glUseProgram (0 );
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gl::glPointSize (m_sensorCount > 8 ? 2 .0f : 4 .0f );
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+ gl::glLineWidth (m_sensorCount > 16 ? 1 .0f : 2 .0f );
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gl::glBindVertexArray (m_plotVAO);
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gl::glBindBuffer (gl::GL_ARRAY_BUFFER, m_dataBuffer->gpuIdentifier ());
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