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TODO.md

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player

[player] use real physics force [player] node_physics_simulate -- move by velocity and clear force for every node_model [player] remove node_physics_fake_simulate [player] draw_net -- print non-wire value -- test by list-map.play.lisp

arity checker

[lang] [maybe] write arity checker in inet-lisp itself! [lang] write the arity checker like a type checker -- choose good names in the problem domain [lang] check arity -- compute arity from exp [lang] compute arity from each exp -- what should be the function names? [lang] compile_exp -- EXP_AP -- should not get arity from list_length(exp->ap.arg_list) [lang] apply_function -- supplement wire if arity is short

error report

improve undefined-node.error.lisp

testing

[testing] (assert) report position