16
16
script = ExtResource ("5_wr38c" )
17
17
block_class = &"StatementBlock"
18
18
serialized_props = [["block_name" , "statement_block" ], ["label" , "StatementBlock" ], ["color" , Color (0.835294 , 0.262745 , 0.133333 , 1 )], ["block_type" , 2 ], ["position" , Vector2 (0 , 0 )], ["scope" , "" ], ["block_format" , "Move with player 1 buttons, speed {speed: VECTOR2}" ], ["statement" , "var dir = Vector2()
19
- dir.x += float(Input.is_key_pressed (KEY_D))
20
- dir.x -= float(Input.is_key_pressed (KEY_A))
21
- dir.y += float(Input.is_key_pressed (KEY_S))
22
- dir.y -= float(Input.is_key_pressed (KEY_W))
19
+ dir.x += float(Input.is_physical_key_pressed (KEY_D))
20
+ dir.x -= float(Input.is_physical_key_pressed (KEY_A))
21
+ dir.y += float(Input.is_physical_key_pressed (KEY_S))
22
+ dir.y -= float(Input.is_physical_key_pressed (KEY_W))
23
23
dir = dir.normalized()
24
24
velocity = dir*{speed}
25
25
move_and_slide()" ], ["defaults" , {}], ["param_input_strings" , {
@@ -55,10 +55,10 @@ var VAR_DICT := {}
55
55
56
56
func _process(delta):
57
57
var dir = Vector2()
58
- dir.x += float(Input.is_key_pressed (KEY_D))
59
- dir.x -= float(Input.is_key_pressed (KEY_A))
60
- dir.y += float(Input.is_key_pressed (KEY_S))
61
- dir.y -= float(Input.is_key_pressed (KEY_W))
58
+ dir.x += float(Input.is_physical_key_pressed (KEY_D))
59
+ dir.x -= float(Input.is_physical_key_pressed (KEY_A))
60
+ dir.y += float(Input.is_physical_key_pressed (KEY_S))
61
+ dir.y -= float(Input.is_physical_key_pressed (KEY_W))
62
62
dir = dir.normalized()
63
63
velocity = dir*Vector2(0,1000)
64
64
move_and_slide()
@@ -69,10 +69,10 @@ func _process(delta):
69
69
script = ExtResource ("5_wr38c" )
70
70
block_class = &"StatementBlock"
71
71
serialized_props = [["block_name" , "statement_block" ], ["label" , "StatementBlock" ], ["color" , Color (0.835294 , 0.262745 , 0.133333 , 1 )], ["block_type" , 2 ], ["position" , Vector2 (0 , 0 )], ["scope" , "" ], ["block_format" , "Move with player 2 buttons, speed {speed: VECTOR2}" ], ["statement" , "var dir = Vector2()
72
- dir.x += float(Input.is_key_pressed (KEY_RIGHT))
73
- dir.x -= float(Input.is_key_pressed (KEY_LEFT))
74
- dir.y += float(Input.is_key_pressed (KEY_DOWN))
75
- dir.y -= float(Input.is_key_pressed (KEY_UP))
72
+ dir.x += float(Input.is_physical_key_pressed (KEY_RIGHT))
73
+ dir.x -= float(Input.is_physical_key_pressed (KEY_LEFT))
74
+ dir.y += float(Input.is_physical_key_pressed (KEY_DOWN))
75
+ dir.y -= float(Input.is_physical_key_pressed (KEY_UP))
76
76
dir = dir.normalized()
77
77
velocity = dir*{speed}
78
78
move_and_slide()" ], ["defaults" , {}], ["param_input_strings" , {
@@ -108,10 +108,10 @@ var VAR_DICT := {}
108
108
109
109
func _process(delta):
110
110
var dir = Vector2()
111
- dir.x += float(Input.is_key_pressed (KEY_RIGHT))
112
- dir.x -= float(Input.is_key_pressed (KEY_LEFT))
113
- dir.y += float(Input.is_key_pressed (KEY_DOWN))
114
- dir.y -= float(Input.is_key_pressed (KEY_UP))
111
+ dir.x += float(Input.is_physical_key_pressed (KEY_RIGHT))
112
+ dir.x -= float(Input.is_physical_key_pressed (KEY_LEFT))
113
+ dir.y += float(Input.is_physical_key_pressed (KEY_DOWN))
114
+ dir.y -= float(Input.is_physical_key_pressed (KEY_UP))
115
115
dir = dir.normalized()
116
116
velocity = dir*Vector2(0,1000)
117
117
move_and_slide()
0 commit comments