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Merge pull request #114 from endlessm/use-is_physical_key_pressed-for-game-input
Use is_physical_key_pressed for game input
2 parents b32cc4f + 16ab468 commit ccf049b

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2 files changed

+24
-24
lines changed

2 files changed

+24
-24
lines changed

addons/block_code/examples/pong_game/pong_game.tscn

+16-16
Original file line numberDiff line numberDiff line change
@@ -16,10 +16,10 @@
1616
script = ExtResource("5_wr38c")
1717
block_class = &"StatementBlock"
1818
serialized_props = [["block_name", "statement_block"], ["label", "StatementBlock"], ["color", Color(0.835294, 0.262745, 0.133333, 1)], ["block_type", 2], ["position", Vector2(0, 0)], ["scope", ""], ["block_format", "Move with player 1 buttons, speed {speed: VECTOR2}"], ["statement", "var dir = Vector2()
19-
dir.x += float(Input.is_key_pressed(KEY_D))
20-
dir.x -= float(Input.is_key_pressed(KEY_A))
21-
dir.y += float(Input.is_key_pressed(KEY_S))
22-
dir.y -= float(Input.is_key_pressed(KEY_W))
19+
dir.x += float(Input.is_physical_key_pressed(KEY_D))
20+
dir.x -= float(Input.is_physical_key_pressed(KEY_A))
21+
dir.y += float(Input.is_physical_key_pressed(KEY_S))
22+
dir.y -= float(Input.is_physical_key_pressed(KEY_W))
2323
dir = dir.normalized()
2424
velocity = dir*{speed}
2525
move_and_slide()"], ["defaults", {}], ["param_input_strings", {
@@ -55,10 +55,10 @@ var VAR_DICT := {}
5555
5656
func _process(delta):
5757
var dir = Vector2()
58-
dir.x += float(Input.is_key_pressed(KEY_D))
59-
dir.x -= float(Input.is_key_pressed(KEY_A))
60-
dir.y += float(Input.is_key_pressed(KEY_S))
61-
dir.y -= float(Input.is_key_pressed(KEY_W))
58+
dir.x += float(Input.is_physical_key_pressed(KEY_D))
59+
dir.x -= float(Input.is_physical_key_pressed(KEY_A))
60+
dir.y += float(Input.is_physical_key_pressed(KEY_S))
61+
dir.y -= float(Input.is_physical_key_pressed(KEY_W))
6262
dir = dir.normalized()
6363
velocity = dir*Vector2(0,1000)
6464
move_and_slide()
@@ -69,10 +69,10 @@ func _process(delta):
6969
script = ExtResource("5_wr38c")
7070
block_class = &"StatementBlock"
7171
serialized_props = [["block_name", "statement_block"], ["label", "StatementBlock"], ["color", Color(0.835294, 0.262745, 0.133333, 1)], ["block_type", 2], ["position", Vector2(0, 0)], ["scope", ""], ["block_format", "Move with player 2 buttons, speed {speed: VECTOR2}"], ["statement", "var dir = Vector2()
72-
dir.x += float(Input.is_key_pressed(KEY_RIGHT))
73-
dir.x -= float(Input.is_key_pressed(KEY_LEFT))
74-
dir.y += float(Input.is_key_pressed(KEY_DOWN))
75-
dir.y -= float(Input.is_key_pressed(KEY_UP))
72+
dir.x += float(Input.is_physical_key_pressed(KEY_RIGHT))
73+
dir.x -= float(Input.is_physical_key_pressed(KEY_LEFT))
74+
dir.y += float(Input.is_physical_key_pressed(KEY_DOWN))
75+
dir.y -= float(Input.is_physical_key_pressed(KEY_UP))
7676
dir = dir.normalized()
7777
velocity = dir*{speed}
7878
move_and_slide()"], ["defaults", {}], ["param_input_strings", {
@@ -108,10 +108,10 @@ var VAR_DICT := {}
108108
109109
func _process(delta):
110110
var dir = Vector2()
111-
dir.x += float(Input.is_key_pressed(KEY_RIGHT))
112-
dir.x -= float(Input.is_key_pressed(KEY_LEFT))
113-
dir.y += float(Input.is_key_pressed(KEY_DOWN))
114-
dir.y -= float(Input.is_key_pressed(KEY_UP))
111+
dir.x += float(Input.is_physical_key_pressed(KEY_RIGHT))
112+
dir.x -= float(Input.is_physical_key_pressed(KEY_LEFT))
113+
dir.y += float(Input.is_physical_key_pressed(KEY_DOWN))
114+
dir.y -= float(Input.is_physical_key_pressed(KEY_UP))
115115
dir = dir.normalized()
116116
velocity = dir*Vector2(0,1000)
117117
move_and_slide()

addons/block_code/simple_nodes/simple_character/simple_character.gd

+8-8
Original file line numberDiff line numberDiff line change
@@ -40,10 +40,10 @@ static func get_custom_blocks() -> Array[Block]:
4040
b.block_format = "Move with player 1 buttons, speed {speed: VECTOR2}"
4141
b.statement = (
4242
"var dir = Vector2()\n"
43-
+ "dir.x += float(Input.is_key_pressed(KEY_D))\n"
44-
+ "dir.x -= float(Input.is_key_pressed(KEY_A))\n"
45-
+ "dir.y += float(Input.is_key_pressed(KEY_S))\n"
46-
+ "dir.y -= float(Input.is_key_pressed(KEY_W))\n"
43+
+ "dir.x += float(Input.is_physical_key_pressed(KEY_D))\n"
44+
+ "dir.x -= float(Input.is_physical_key_pressed(KEY_A))\n"
45+
+ "dir.y += float(Input.is_physical_key_pressed(KEY_S))\n"
46+
+ "dir.y -= float(Input.is_physical_key_pressed(KEY_W))\n"
4747
+ "dir = dir.normalized()\n"
4848
+ "velocity = dir*{speed}\n"
4949
+ "move_and_slide()"
@@ -56,10 +56,10 @@ static func get_custom_blocks() -> Array[Block]:
5656
b.block_format = "Move with player 2 buttons, speed {speed: VECTOR2}"
5757
b.statement = (
5858
"var dir = Vector2()\n"
59-
+ "dir.x += float(Input.is_key_pressed(KEY_RIGHT))\n"
60-
+ "dir.x -= float(Input.is_key_pressed(KEY_LEFT))\n"
61-
+ "dir.y += float(Input.is_key_pressed(KEY_DOWN))\n"
62-
+ "dir.y -= float(Input.is_key_pressed(KEY_UP))\n"
59+
+ "dir.x += float(Input.is_physical_key_pressed(KEY_RIGHT))\n"
60+
+ "dir.x -= float(Input.is_physical_key_pressed(KEY_LEFT))\n"
61+
+ "dir.y += float(Input.is_physical_key_pressed(KEY_DOWN))\n"
62+
+ "dir.y -= float(Input.is_physical_key_pressed(KEY_UP))\n"
6363
+ "dir = dir.normalized()\n"
6464
+ "velocity = dir*{speed}\n"
6565
+ "move_and_slide()"

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