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Update AssetDatabase.FindAssets usages return type (#687)
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source/VersionHandler/src/VersionHandler.cs

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Original file line numberDiff line numberDiff line change
@@ -153,7 +153,7 @@ private static void BootStrap() {
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if (implAvailable) return;
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var assemblies = new List<Match>();
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foreach (string assetGuid in AssetDatabase.FindAssets("l:gvh")) {
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foreach (var assetGuid in AssetDatabase.FindAssets("l:gvh")) {
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string filename = AssetDatabase.GUIDToAssetPath(assetGuid);
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var match = VERSION_HANDLER_FILENAME_RE.Match(filename);
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if (match.Success) assemblies.Add(match);

source/VersionHandlerImpl/src/VersionHandlerImpl.cs

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@@ -2726,7 +2726,7 @@ public static string[] SearchAssetDatabase(string assetsFilter = null,
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}
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var assetGuids = searchDirectories == null ? AssetDatabase.FindAssets(assetsFilter) :
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AssetDatabase.FindAssets(assetsFilter, searchDirectories);
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foreach (string assetGuid in assetGuids) {
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foreach (var assetGuid in assetGuids) {
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string filename = AssetDatabase.GUIDToAssetPath(assetGuid);
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// Ignore non-existent files as it's possible for the asset database to reference
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// missing files if it hasn't been refreshed or completed a refresh.

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