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836.rectangle-overlap.cpp
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/*
* @lc app=leetcode id=836 lang=cpp
*
* [836] Rectangle Overlap
*
* https://leetcode.com/problems/rectangle-overlap/description/
*
* algorithms
* Easy (45.43%)
* Total Accepted: 22.4K
* Total Submissions: 48.5K
* Testcase Example: '[0,0,2,2]\n[1,1,3,3]'
*
* A rectangle is represented as a list [x1, y1, x2, y2], where (x1, y1) are
* the coordinates of its bottom-left corner, and (x2, y2) are the coordinates
* of its top-right corner.
*
* Two rectangles overlap if the area of their intersection is positive. To be
* clear, two rectangles that only touch at the corner or edges do not
* overlap.
*
* Given two (axis-aligned) rectangles, return whether they overlap.
*
* Example 1:
*
*
* Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3]
* Output: true
*
*
* Example 2:
*
*
* Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1]
* Output: false
*
*
* Notes:
*
*
* Both rectangles rec1 and rec2 are lists of 4 integers.
* All coordinates in rectangles will be between -10^9 and 10^9.
*
*
*/
class Solution {
public:
// bool check(vector<int>& rec1, int x, int y){
// return rec1[0] < x && x < rec1[2] && rec1[1] < y && y < rec1[3];
// }
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
// return check(rec1, rec2[0], rec2[1]) || check(rec1, rec2[0], rec2[3]) || check(rec1, rec2[2], rec2[1]) || check(rec1, rec2[2], rec2[3]);
// below
if(rec2[1] <= rec1[1] && rec2[3] <= rec1[1])
return false;
//up
if(rec2[1] >= rec1[3] && rec2[3] >= rec1[3])
return false;
//right
if(rec2[0] >= rec1[2] && rec2[2] >= rec1[2])
return false;
//left
if(rec2[0] <= rec1[0] && rec2[2] <= rec1[0])
return false;
return true;
}
};