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| 1 | +import heapq |
| 2 | + |
| 3 | + |
| 4 | +def solve_puzzle(Board, Source, Destination): |
| 5 | + """ |
| 6 | + Finds and returns the path that covers the minimum number of cells of a |
| 7 | + puzzle traveling from the source to the destination cell. |
| 8 | + :param Board: Puzzle board as a list of lists. Each list represents a row |
| 9 | + in the puzzle. Each element is either ‘-’ for an empty cell |
| 10 | + (passable) or ‘#’ for an obstacle (impassable) |
| 11 | + :param Source: Tuple representing the indices of the starting position |
| 12 | + :param Destination: Tuple representing the indices of the goal position |
| 13 | + :return: List of tuples representing the indices of each position in the |
| 14 | + solution path, plus a string representing the directions taken |
| 15 | + """ |
| 16 | + # Handle edge case if Source is also the Destination cell |
| 17 | + if Source == Destination: |
| 18 | + return [Source] |
| 19 | + |
| 20 | + # Use dictionary (initialized with Source cell) to store puzzle cells as |
| 21 | + # the keys and the value as a list of [min path distance from source to |
| 22 | + # cell, list of indices in the min distance path, and string of directions] |
| 23 | + min_path_dict = {Source: [0, [Source], '']} |
| 24 | + |
| 25 | + # use priority queue to track the min distance path starting with Source |
| 26 | + pq = [(0, Source)] |
| 27 | + |
| 28 | + while len(pq) > 0: |
| 29 | + # pop cell from priority queue that keeps path with overall min distance |
| 30 | + min_path, cell = heapq.heappop(pq) |
| 31 | + |
| 32 | + # find all valid neighbors of popped cell using helper function |
| 33 | + neighbors = find_neighbors(Board, cell) |
| 34 | + |
| 35 | + # for each neighbor, update min_path_dict if necessary |
| 36 | + for neighbor, direction in neighbors: |
| 37 | + # min distance from source to current cell is popped min_path + 1 |
| 38 | + path_dist = min_path + 1 |
| 39 | + |
| 40 | + # update dict if neighbor not in dict or path_distance is smaller |
| 41 | + if neighbor not in min_path_dict or path_dist < min_path_dict[neighbor][0]: |
| 42 | + # create copy of path list of indices and append current cell |
| 43 | + path = min_path_dict[cell][1].copy() |
| 44 | + path.append(neighbor) |
| 45 | + |
| 46 | + # append the direction to the directions string |
| 47 | + directions = min_path_dict[cell][2] + direction |
| 48 | + min_path_dict[neighbor] = [path_dist, path, directions] |
| 49 | + |
| 50 | + # if Destination is reached, return relevant list slice of dict |
| 51 | + if neighbor == Destination: |
| 52 | + return min_path_dict[neighbor][1:] |
| 53 | + |
| 54 | + # update the priority queue |
| 55 | + heapq.heappush(pq, (min_path_dict[neighbor][0], neighbor)) |
| 56 | + |
| 57 | + # if Destination is not reached, return None |
| 58 | + return None |
| 59 | + |
| 60 | + |
| 61 | +def find_neighbors(puzzle, cell): |
| 62 | + """ |
| 63 | + Finds and returns all valid neighbors of a cell in given puzzle |
| 64 | + :param puzzle: Puzzle board as a list of lists |
| 65 | + :param cell: Cell that we want to find all valid neighbors |
| 66 | + :return: List that includes indices of neighbor and its direction |
| 67 | + """ |
| 68 | + row = cell[0] |
| 69 | + col = cell[1] |
| 70 | + neighbors = [] |
| 71 | + |
| 72 | + # left move possible if col index is greater than 0 and cell is not '#' |
| 73 | + if col > 0 and puzzle[row][col - 1] != '#': |
| 74 | + neighbors.append(((row, col - 1), 'L')) |
| 75 | + |
| 76 | + # up move possible if row index is greater than 0 and cell is not '#' |
| 77 | + if row > 0 and puzzle[row - 1][col] != '#': |
| 78 | + neighbors.append(((row - 1, col), 'U')) |
| 79 | + |
| 80 | + # right move possible if col index is less than puzzle width - 1 |
| 81 | + if col < len(puzzle[0]) - 1 and puzzle[row][col + 1] != '#': |
| 82 | + neighbors.append(((row, col + 1), 'R')) |
| 83 | + |
| 84 | + # down move possible if row index is less than puzzle height - 1 |
| 85 | + if row < len(puzzle) - 1 and puzzle[row + 1][col] != '#': |
| 86 | + neighbors.append(((row + 1, col), 'D')) |
| 87 | + |
| 88 | + return neighbors |
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