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Unity Extreme-FPS-Microgame
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# editorconfig.org
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root = true
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# C# files
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[*.cs]
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#### Core EditorConfig Options ####
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# Indentation and spacing
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indent_size = 4
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indent_style = space
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tab_width = 4
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# New line preferences
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end_of_line = crlf
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insert_final_newline = false
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#### .NET Coding Conventions ####
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# Organize usings
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dotnet_separate_import_directive_groups = false
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dotnet_sort_system_directives_first = false
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# this. and Me. preferences
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dotnet_style_qualification_for_event = false:silent
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dotnet_style_qualification_for_field = false:silent
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dotnet_style_qualification_for_method = false:silent
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dotnet_style_qualification_for_property = false:silent
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# Language keywords vs BCL types preferences
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dotnet_style_predefined_type_for_locals_parameters_members = true:silent
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dotnet_style_predefined_type_for_member_access = true:silent
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# Parentheses preferences
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dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
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dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
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# Modifier preferences
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dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
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# Expression-level preferences
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_collection_initializer = true:suggestion
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dotnet_style_explicit_tuple_names = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_object_initializer = true:suggestion
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dotnet_style_prefer_auto_properties = true:silent
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dotnet_style_prefer_compound_assignment = true:suggestion
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dotnet_style_prefer_conditional_expression_over_assignment = true:silent
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dotnet_style_prefer_conditional_expression_over_return = true:silent
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dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
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dotnet_style_prefer_inferred_tuple_names = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
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dotnet_style_prefer_simplified_interpolation = true:suggestion
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# Field preferences
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dotnet_style_readonly_field = true:suggestion
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# Parameter preferences
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dotnet_code_quality_unused_parameters = all:suggestion
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#### C# Coding Conventions ####
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# var preferences
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csharp_style_var_elsewhere = false:silent
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csharp_style_var_for_built_in_types = false:silent
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csharp_style_var_when_type_is_apparent = false:silent
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# Expression-bodied members
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csharp_style_expression_bodied_accessors = true:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_lambdas = true:silent
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csharp_style_expression_bodied_local_functions = false:silent
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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# Pattern matching preferences
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_prefer_switch_expression = true:suggestion
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# Null-checking preferences
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csharp_style_conditional_delegate_call = true:suggestion
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# Modifier preferences
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csharp_prefer_static_local_function = true:suggestion
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csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
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# Code-block preferences
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csharp_prefer_braces = true:silent
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csharp_prefer_simple_using_statement = true:suggestion
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# Expression-level preferences
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csharp_prefer_simple_default_expression = true:suggestion
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csharp_style_deconstructed_variable_declaration = true:suggestion
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csharp_style_inlined_variable_declaration = true:suggestion
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csharp_style_pattern_local_over_anonymous_function = true:suggestion
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csharp_style_prefer_index_operator = true:suggestion
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csharp_style_prefer_range_operator = true:suggestion
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csharp_style_throw_expression = true:suggestion
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csharp_style_unused_value_assignment_preference = discard_variable:suggestion
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csharp_style_unused_value_expression_statement_preference = discard_variable:silent
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# 'using' directive preferences
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csharp_using_directive_placement = outside_namespace:silent
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#### C# Formatting Rules ####
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# New line preferences
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csharp_new_line_before_catch = true
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csharp_new_line_before_else = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_open_brace = all
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csharp_new_line_between_query_expression_clauses = true
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# Indentation preferences
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csharp_indent_block_contents = true
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csharp_indent_braces = false
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csharp_indent_case_contents = true
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csharp_indent_case_contents_when_block = true
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csharp_indent_labels = one_less_than_current
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csharp_indent_switch_labels = true
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# Space preferences
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csharp_space_after_cast = false
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csharp_space_after_colon_in_inheritance_clause = true
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csharp_space_after_comma = true
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csharp_space_after_dot = false
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csharp_space_after_keywords_in_control_flow_statements = true
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csharp_space_after_semicolon_in_for_statement = true
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csharp_space_around_binary_operators = before_and_after
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csharp_space_around_declaration_statements = false
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csharp_space_before_colon_in_inheritance_clause = true
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csharp_space_before_comma = false
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csharp_space_before_dot = false
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csharp_space_before_open_square_brackets = false
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csharp_space_before_semicolon_in_for_statement = false
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csharp_space_between_empty_square_brackets = false
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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csharp_space_between_method_call_parameter_list_parentheses = false
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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csharp_space_between_method_declaration_name_and_open_parenthesis = false
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csharp_space_between_method_declaration_parameter_list_parentheses = false
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csharp_space_between_parentheses = false
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csharp_space_between_square_brackets = false
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# Wrapping preferences
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csharp_preserve_single_line_blocks = true
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csharp_preserve_single_line_statements = true
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#### Naming styles ####
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# Naming rules
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dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
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dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
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dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
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dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.types_should_be_pascal_case.symbols = types
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dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
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dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
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dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
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# Symbol specifications
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dotnet_naming_symbols.interface.applicable_kinds = interface
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dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.interface.required_modifiers =
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dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
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dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.types.required_modifiers =
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dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
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dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.non_field_members.required_modifiers =
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# Naming styles
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dotnet_naming_style.pascal_case.required_prefix =
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dotnet_naming_style.pascal_case.required_suffix =
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dotnet_naming_style.pascal_case.word_separator =
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dotnet_naming_style.pascal_case.capitalization = pascal_case
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dotnet_naming_style.begins_with_i.required_prefix = I
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dotnet_naming_style.begins_with_i.required_suffix =
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dotnet_naming_style.begins_with_i.word_separator =
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dotnet_naming_style.begins_with_i.capitalization = pascal_case
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# 3D models
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*.3dm filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.c4d filter=lfs diff=lfs merge=lfs -text
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*.collada filter=lfs diff=lfs merge=lfs -text
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*.dae filter=lfs diff=lfs merge=lfs -text
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*.dxf filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.jas filter=lfs diff=lfs merge=lfs -text
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*.lws filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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*.ma filter=lfs diff=lfs merge=lfs -text
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*.max filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.skp filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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# Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.it filter=lfs diff=lfs merge=lfs -text
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*.mod filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.s3m filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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# Fonts
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Images
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.iff filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.pict filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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# Collapse Unity-generated files on GitHub
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*.asset linguist-generated
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*.mat linguist-generated
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*.meta linguist-generated
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*.prefab linguist-generated
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*.unity linguist-generated
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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.vscode
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Windows thumbnail cache files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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# Dump file
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*.stackdump
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msix
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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*.log

Create-with-Code-Live-Spring-2020/source/Extreme-FPS-Microgame/Assets/FPS.meta

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Create-with-Code-Live-Spring-2020/source/Extreme-FPS-Microgame/Assets/FPS/Animation.meta

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Create-with-Code-Live-Spring-2020/source/Extreme-FPS-Microgame/Assets/FPS/Animation/Controllers.meta

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