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| 1 | +#include <stdio.h> |
| 2 | +#include <stdlib.h> |
| 3 | + |
| 4 | +typedef struct StackNode { |
| 5 | + int val; |
| 6 | + struct StackNode *next; |
| 7 | +} StackNode; |
| 8 | + |
| 9 | +typedef struct MinStack { |
| 10 | + int size; |
| 11 | + StackNode *top; |
| 12 | + StackNode *min; |
| 13 | +} MinStack; |
| 14 | + |
| 15 | +void minStackCreate(MinStack *stack, int maxSize) { |
| 16 | + /* I implement a linked stack, so I don't need maxSize */ |
| 17 | + if (stack) { |
| 18 | + stack->min = NULL; |
| 19 | + stack->top = NULL; |
| 20 | + stack->size = 0; |
| 21 | + } |
| 22 | +} |
| 23 | + |
| 24 | +void minStackPush(MinStack *stack, int element) { |
| 25 | + if (stack) { |
| 26 | + StackNode *new_node = (StackNode *)calloc(1, sizeof(StackNode)); |
| 27 | + new_node->val = element; |
| 28 | + new_node->next = stack->top; |
| 29 | + stack->top = new_node; |
| 30 | + stack->size++; |
| 31 | + /* update min pointer */ |
| 32 | + StackNode *new_min = (StackNode *)calloc(1, sizeof(StackNode)); |
| 33 | + new_min->val = element; |
| 34 | + new_min->next = stack->min; |
| 35 | + |
| 36 | + if (stack->min) { |
| 37 | + if (stack->min->val >= element){ |
| 38 | + stack->min = new_min; |
| 39 | + } |
| 40 | + } |
| 41 | + else { |
| 42 | + stack->min = new_min; |
| 43 | + } |
| 44 | + } |
| 45 | +} |
| 46 | + |
| 47 | +void minStackPop(MinStack *stack) { |
| 48 | + if (stack && stack->top) { |
| 49 | + StackNode *t = stack->top; |
| 50 | + stack->top = stack->top->next; |
| 51 | + if (stack->min && t <= stack->min) { |
| 52 | + StackNode *m = stack->min; |
| 53 | + stack->min = stack->min->next; |
| 54 | + free(m); |
| 55 | + } |
| 56 | + stack->size--; |
| 57 | + free(t); |
| 58 | + } |
| 59 | +} |
| 60 | + |
| 61 | +int minStackTop(MinStack *stack) { |
| 62 | + if (stack && stack->top) { |
| 63 | + return stack->top->val; |
| 64 | + } |
| 65 | + return 0; |
| 66 | +} |
| 67 | + |
| 68 | +int minStackGetMin(MinStack *stack) { |
| 69 | + if (stack && stack->min) { |
| 70 | + return stack->min->val; |
| 71 | + } |
| 72 | + return 0; |
| 73 | +} |
| 74 | + |
| 75 | +void minStackDestroy(MinStack *stack) { |
| 76 | + if (stack) { |
| 77 | + while (stack->size != 0) { |
| 78 | + minStackPop(stack); |
| 79 | + } |
| 80 | + while (stack->min != NULL) { |
| 81 | + StackNode *m = stack->min; |
| 82 | + stack->min = stack->min->next; |
| 83 | + free(m); |
| 84 | + } |
| 85 | + /** |
| 86 | + *free(stack); |
| 87 | + *stack = NULL; |
| 88 | + */ |
| 89 | + } |
| 90 | +} |
| 91 | + |
| 92 | +int main() { |
| 93 | + MinStack stack; |
| 94 | + minStackCreate(&stack, 10); |
| 95 | + int i; |
| 96 | + for (i = 0; i < 5; i++) { |
| 97 | + minStackPush(&stack, i); |
| 98 | + } |
| 99 | + |
| 100 | + printf("top: %d\n", minStackTop(&stack)); |
| 101 | + printf("min: %d\n", minStackGetMin(&stack)); |
| 102 | + |
| 103 | + for (i = 1; i < 5; i++) { |
| 104 | + minStackPush(&stack, -i); |
| 105 | + } |
| 106 | + |
| 107 | + printf("top: %d\n", minStackTop(&stack)); |
| 108 | + printf("min: %d\n", minStackGetMin(&stack)); |
| 109 | + |
| 110 | + minStackDestroy(&stack); |
| 111 | + |
| 112 | + return 0; |
| 113 | +} |
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