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game_clean/create_clean.sh

+75-25
Original file line numberDiff line numberDiff line change
@@ -16,36 +16,86 @@ mkdir -p ${CLEAN_DEBUG_DIR}/{bin,tf/bin}
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cp -rf copy/* ${CLEAN_DIR}
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cp -rf copy/* ${DEV_DIR}
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declare -a FILES=(
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{hl2,srcds}.exe
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)
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declare -a EXES=(
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{hl2,srcds}
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bin/shadercompile
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bin/splitskybox
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bin/hammer
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bin/vvis
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bin/vrad
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bin/vbsp
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bin/bspzip
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bin/vpk
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bin/modelbrowser
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bin/dmxedit
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bin/dmxconvert
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bin/elementviewer
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bin/captioncompiler
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bin/glview
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bin/motionmapper
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bin/scenemanager
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bin/MakeScenesImage
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bin/qc_eyes
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bin/hlmv
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bin/studiomdl
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bin/vtex
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bin/pfm2tgas
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bin/vtf2tga
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bin/dist2alpha
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bin/height2ssbump
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bin/height2normal
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bin/normal2ssbump
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bin/mksheet
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bin/inputtest
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bin/matsys_regressiontest
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bin/materialsystemtest
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bin/panel_zoo
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bin/newdat
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bin/simdtest
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bin/shaderapitest
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bin/unittest
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)
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declare -a DLLS_CI=(
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bin/engine
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bin/replay
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bin/launcher
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bin/inputsystem
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bin/{Material,SoundEmitter}System
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bin/dedicated
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bin/{shaderapi,stdshader_}dx9
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bin/vgui{matsurface,2}
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bin/{data,scenefile}cache
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bin/sourcevr
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bin/StudioRender
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bin/bsppack
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bin/FileSystem_Stdio
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bin/vstdlib
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bin/tier0
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tf/bin/{client,server}
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)
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bin/engine
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bin/replay
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bin/launcher
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bin/inputsystem
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bin/{Material,SoundEmitter}System
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bin/soundsystem
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bin/dedicated
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bin/shaderapi{dx9,empty}
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bin/stdshader_{dx6,dx7,dx8,dx9,dbg}
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bin/vgui{matsurface,2}
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bin/{data,scenefile}cache
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bin/sourcevr
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bin/StudioRender
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bin/bsppack
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bin/FileSystem_Stdio
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bin/vstdlib
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bin/tier0
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bin/unicode
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bin/vvis_dll
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bin/vrad_dll
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bin/hammer_dll
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bin/shadercompile_dll
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bin/texturecompile_dll
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bin/AdminServer
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bin/mdllib
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bin/tools/commedit
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bin/tools/pet
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bin/tools/vmt
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tf/bin/{client,server}
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)
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declare -a DLLS=(
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bin/GameUI
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bin/ServerBrowser
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)
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bin/GameUI
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bin/ServerBrowser
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bin/FileSystemOpenDialog
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)
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47-
for F in "${FILES[@]}"; do
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cp -f ${DEV_DIR}/${F} ${CLEAN_DIR}/${F}
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for F in "${EXES[@]}"; do
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cp -f ${DEV_DIR}/${F}.exe ${CLEAN_DIR}/${F}.exe
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done
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51101
for F in "${DLLS_CI[@]}"; do

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