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Function name
ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time)
actorid The ID of the actor to apply the animation to.
animlib[] The animation library from which to apply an animation.
animname[] The name of the animation to apply, within the specified library.
fDelta The speed to play the animation (use 4.1).
loop If set to 1, the animation will loop. If set to 0, the animation will play once.
lockx If set to 0, the actor is returned to their old X coordinate once the animation is complete (for animations that move the actor such as walking). 1 will not return them to their old position.
locky Same as above but for the Y axis. Should be kept the same as the previous parameter.
freeze Setting this to 1 will freeze an actor at the end of the animation. 0 will not.
time Timer in milliseconds. For a never-ending loop it should be 0.
Describe the function
Apply an animation to an actor.
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Function name
ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time)
Describe the function
Apply an animation to an actor.
Equivalent in MTA
https://wiki.multitheftauto.com/wiki/SetPedAnimation ???
Additional information
https://team.sa-mp.com/wiki/ApplyActorAnimation.html
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