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clsOutput.gs
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////////////////////////////////////////
// 出力クラス
////////////////////////////////////////
var clsOutput = function(outputType, startRow, tlType, userName) {
this.outputType = outputType;
this.lines = [];
this.startRow = startRow;
this.tlType = tlType
this.userName = userName;
}
// シートにタイムラインを出力
clsOutput.prototype.outputTimeline = function(sheet, vals, jobs) {
var oVals = [];
var valLen = vals.length;
var type = "";
for(var i=0; i < valLen; i++) {
var text = vals[i]["event"];
var val = [];
if (vals[i]["type"] == AC_CONBATSTART) {
type = "戦闘開始";
} else if(vals[i]["type"] == AC_DIALOG) {
type = "セリフ";
} else if(vals[i]["type"] == AC_MARKER) {
type = "マーカー";
text = "";
} else if(vals[i]["type"] == AC_EFFECT) {
type = "効果";
text = vals[i]["event"].replace(/^effect\s/g, "");
} else if(vals[i]["type"] == AC_LOSE_EFFECT) {
type = "効果切れ";
} else if(vals[i]["type"] == AC_AOE) {
type = "AOE";
} else if(vals[i]["type"] == AC_START_USING) {
type = "詠唱開始";
} else if(vals[i]["type"] == AC_ACTION) {
type = "実行";
} else if(vals[i]["type"] == AC_COMBATEND) {
type = "戦闘終了";
} else if(vals[i]["type"] == AC_FAILED) {
type = "討伐中断";
} else if(vals[i]["type"] == AC_WAIT) {
type = "";
} else if(vals[i]["type"] == AC_POP) {
type = "POP";
}
// AOEとマーカーと効果は被り数も表示
if ((vals[i]["type"] == AC_AOE || vals[i]["type"] == AC_MARKER || vals[i]["type"] == AC_EFFECT)
&& vals[i]["count"] > 1) {
text += " x" + vals[i]["count"];
}
val.push(vals[i]["time"]);
if (this.tlType == OUTPUT_SKILL) {
val.push(vals[i]["whom"]);
} else {
val.push(vals[i]["who"]);
}
val.push(type);
val.push(text);
if(this.outputType == OUTPUT_LOG) {
val.push(vals[i]["log"]);
val.push(MatchText(vals[i]["log"]));
} else if (this.outputType == OUTPUT_ALLBUFF) {
while(val.length < CNT_ALLBUFF_COL) val.push(null);
val[CNT_ALLBUFF_COL] = vals[i]['damages'] == undefined ? '' : vals[i]['damages'].join('|');
if (val[CNT_ALLBUFF_COL].length > 0) {
for (var name in jobs) {
val[CNT_ALLBUFF_COL] = val[CNT_ALLBUFF_COL].replace(name, jobs[name]);
}
}
}
oVals.push(val);
}
this.lines = oVals;
}
// 除外対象のレコードか
clsOutput.prototype.booContinue = function(val) {
// logはかぶりも全部出力
if (this.outputType == OUTPUT_LOG) return false;
// 開始と終了は出力
if (val["type"] == AC_CONBATSTART ||
val["type"] == AC_COMBATEND ||
val["type"] == AC_FAILED
) {
return false;
}
// スキル回しの場合は効果系はスキップ
if(this.tlType == OUTPUT_SKILL &&
(val["type"] == AC_EFFECT || val["type"] == AC_LOSE_EFFECT)) {
return true;
}
// 自分以外のスキルはスキップ
if (this.tlType == OUTPUT_SKILL && val["who"] != this.userName) return true;
return false;
}
// スキル被り
clsOutput.prototype.duplicateIdx = function(oValues, val) {
// logはかぶりも全部出力
if (this.outputType == OUTPUT_LOG) return false;
var oCount = oValues.length;
if (oCount > 0) {
for (var i = oCount - 1; i >= 0; i--) {
if (oValues[i]["time"] != val["time"]) break;
if (oValues[i]["time"] == val["time"]
&& oValues[i]["type"] == val["type"]
&& oValues[i]["who"] == val["who"]
&& oValues[i]["event"] == val["event"]) {
return i;
}
}
}
return false;
}
// タイムラインにバフを出力
clsOutput.prototype.setAllbuff = function(sheet, vals, jobs)
{
var maxCol = this.lines[0].length;
for (var i=0; i<vals.length; i++) {
var val = vals[i];
var col = this.outputBuffCol(val, jobs);
var secTime = time2Sec(val["time"]);
var row = 0;
// タイムラインをループ
for (var li=1; li<this.lines.length - 1; li++) {
var line = this.lines[li];
var afterLine = this.lines[li + 1];
var beforeTime = time2Sec(line[0]);
var afterTime = time2Sec(afterLine[0]);
// 現在の列と次の列の間にtimeがあれば出力
if (beforeTime > secTime || afterTime < secTime) continue;
// 何列目に出力するか?
if (beforeTime <= secTime && afterTime >= secTime) {
row = li;
} else if (afterTime == secTime) {
row = li + 1;
} else {
// timeが近い方に設定
var beforeDiffTime = secTime - beforeTime;
var afterDiffTime = afterTime - secTime;
// 指定秒以上差がある場合は行を追加
if (this.outputType != OUTPUT_ALLBUFF && beforeDiffTime >= OVERSEC && afterDiffTime >= OVERSEC) {
row = li + 1;
this.lines.slice(row, 0, line);
this.lines[row][0] = val["time"];
} else {
if (beforeDiffTime > afterDiffTime) {
row = li + 1;
} else {
row = li;
}
}
}
break;
}
// this.linesに設定
if (row == 0) continue;
if (col > maxCol) maxCol = col;
while(this.lines[row].length < maxCol) this.lines[row].push(null);
if(val["type"] == AC_LOSE_EFFECT || val["event"] == "ステラデトネーション" || val["event"] == "ステラバースト") {
// バフが消失
this.outputLoseEffect(row, col - 1);
} else if(val["type"] == AC_REFRESH) {
// バフを上書き
this.lines[row][col - 1] = 1;
this.outputPadCell(row, col - 1);
} else {
var who = val["who"].replace(/\s.*$/, "");
var whom = val["whom"].replace(/\s.*$/, "");
var cValue = 1;
if (booName2Cell(val["event"])) {
// targetを出力
cValue = whom;
if (jobs[val["whom"]] != undefined) cValue = jobs[val["whom"]];
} else if (this.outputType == OUTPUT_RAIDBUFF && LB_OutputBuffCol(val["event"], val["type"]) > 0) {
// LB系
cValue = val["event"];
} else if (this.outputType == OUTPUT_SMNBUFF) {
// 召喚
if (SMN_EnagyValue(val["event"]) != null) {
cValue = SMN_EnagyValue(val["event"]);
} else if (SMN_FlowValue(val["event"]) != null) {
cValue = SMN_FlowValue(val["event"]);
}
}
if (cValue != null) this.lines[row][col - 1] = cValue;
}
}
for (var i=0; i < this.lines.length; i++) {
while(this.lines[i].length < maxCol) this.lines[i].push(null);
}
// シートに書き込み
sheet.getRange(this.startRow,1, this.lines.length, maxCol).setValues(this.lines);
}
// Lose Effectを出力
clsOutput.prototype.outputLoseEffect = function(row, col) {
var data = this.lines[row][col];
if(data != null) return;
this.lines[row][col] = 0;
this.outputPadCell(row, col);
}
// 上に向かって1以上が出るまでセルを埋める
clsOutput.prototype.outputPadCell = function(lastRow, col) {
if (lastRow <= 0) return;
var value = 1;
var startRow = 0;
// セル埋めスタート位置
for(var i=lastRow - 1; i > 0; i--) {
var data = this.lines[i][col];
// 0が出たときは無効
if (data == 0) return;
// 埋める値を取得
if((typeof data == "number" && data > 0) || (typeof data == "string" && data != "")) {
value = data;
break;
}
}
for(var row=i; row<lastRow; row++) {
while(this.lines[row].length < col + 1) this.lines[row].push(null);
this.lines[row][col] = value;
}
}
// 出力するバフの横軸の値を返す
clsOutput.prototype.outputBuffCol = function(val, jobs) {
var col = null;
var baseCol = CNT_TIMELINE_COL;
var who = val["who"];
var type = val["type"];
var event = val["event"];
var whom = val["whom"];
// シナジー系
if (this.outputType != OUTPUT_ALLBUFF) {
var raidCol = RAIDBUFF_OutputBuffCol(who, whom, type, event, this.userName);
if(raidCol != null) return raidCol;
// LB
if (this.outputType == OUTPUT_RAIDBUFF) {
var lbCol = LB_OutputBuffCol(event, type);
if(lbCol > 0) return 18;
}
// ジョブ別
var objJobBuff = new Job_OutputBuff(this.outputType, who, whom, type, event, this.userName);
var jobCol = objJobBuff.getCol();
if(jobCol != null) return jobCol;
} else {
// ヒール系
var objHealBuff = new Heal_OutputBuff(this.outputType, who, whom, type, event, this.userName, jobs);
var healCol = objHealBuff.getCol();
if(healCol != null) return healCol;
}
return col;
}