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5 | 5 | using System.Threading.Tasks;
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6 | 6 | using ConsoleGameEngine;
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7 | 7 |
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8 |
| -namespace CaveGenerator { |
9 |
| - class Program : ConsoleGame { |
| 8 | +namespace ConsoleGameEngineExamples { |
| 9 | + class CaveGenerator : ConsoleGame { |
10 | 10 | static void Main(string[] args) {
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11 |
| - new Program().Construct(size.X, size.Y + 1, 8, 8, FramerateMode.Unlimited); |
| 11 | + new CaveGenerator().Construct(size.X, size.Y + 1, 8, 8, FramerateMode.Unlimited); |
12 | 12 | }
|
13 | 13 |
|
14 | 14 | static Point size = new Point(96, 64);
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@@ -74,10 +74,10 @@ public override void Render() {
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74 | 74 | Engine.WriteText(new Point(55, size.Y), $"MN: {min}", 8);
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75 | 75 |
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76 | 76 | switch (sel) {
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77 |
| - case 0: Engine.WriteText(new Point(32, size.Y), $"RFP: {rfp}", 15); break; |
78 |
| - case 1: Engine.WriteText(new Point(41, size.Y), $"S: {scount}", 15); break; |
79 |
| - case 2: Engine.WriteText(new Point(48, size.Y), $"MX: {max}", 15); break; |
80 |
| - case 3: Engine.WriteText(new Point(55, size.Y), $"MN: {min}", 15); break; |
| 77 | + case 0: Engine.WriteText(new Point(32, size.Y), $"RFP: {rfp}", 12); break; |
| 78 | + case 1: Engine.WriteText(new Point(41, size.Y), $"S: {scount}", 12); break; |
| 79 | + case 2: Engine.WriteText(new Point(48, size.Y), $"MX: {max}", 12); break; |
| 80 | + case 3: Engine.WriteText(new Point(55, size.Y), $"MN: {min}", 12); break; |
81 | 81 |
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82 | 82 | }
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83 | 83 |
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