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dot-shooter.py
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## python -m pip install pygame
from math import radians, sin, cos
import pygame
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Config:
W, H = 700, 700
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Player:
x, y = Config.W // 2, Config.H // 2
x_movement, y_movement = 8, 8
radius = 15
color = (255, 255, 255)
angle = 0
rotate_speed = 5
def move_up(self):
self.y -= self.y_movement
def move_down(self):
self.y += self.y_movement
def move_left(self):
self.x -= self.x_movement
def move_right(self):
self.x += self.x_movement
def rotate_left(self):
self.angle += self.rotate_speed
def rotate_right(self):
self.angle -= self.rotate_speed
def draw(self):
pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
nx, ny = (
self.x + self.radius * sin(radians(self.angle)),
self.y + self.radius * cos(radians(self.angle)),
)
pygame.draw.circle(screen, self.color, (nx, ny), self.radius // 2)
player = Player()
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
screen = pygame.display.set_mode((Config.W, Config.H))
pygame.display.set_caption("Dot Shooter")
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.move_left()
if keys[pygame.K_RIGHT]:
player.move_right()
if keys[pygame.K_UP]:
player.move_up()
if keys[pygame.K_DOWN]:
player.move_down()
if keys[pygame.K_d]:
player.rotate_right()
if keys[pygame.K_a]:
player.rotate_left()
clock.tick(60)
screen.fill((0, 0, 0))
player.draw()
pygame.display.update()