This repository was archived by the owner on Aug 11, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtank.py
95 lines (68 loc) · 2.27 KB
/
tank.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
## python -m pip install pygame
from math import radians, sin, cos
import pygame
import sys
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Config:
W, H = 500, 500
img = pygame.image.load(sys.path[0] + "/tank.png")
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Player:
x, y = Config.W // 2, Config.H // 2
x_movement, y_movement = 8, 8
radius = 10
color = (255, 255, 255)
angle = 0
rotate_speed = 10
def move_up(self):
self.y -= self.y_movement
self.update_rotation(0)
def move_down(self):
self.y += self.y_movement
self.update_rotation(180)
def move_left(self):
self.x -= self.x_movement
self.update_rotation(90)
def move_right(self):
self.x += self.x_movement
self.update_rotation(270)
def update_rotation(self,deg):
if self.angle>360:
self.angle-=360
if self.angle<deg:
self.angle+=self.rotate_speed
elif self.angle>deg:
self.angle-=self.rotate_speed
def draw(self, screen):
tank = pygame.transform.rotate(img, self.angle)
size = tank.get_rect().size
screen.blit(tank, (player.x - size[0] // 2, player.y - size[1] // 2))
pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
nx, ny = (
self.x + self.radius * sin(radians(self.angle)),
self.y + self.radius * cos(radians(self.angle)),
)
pygame.draw.circle(screen, self.color, (nx, ny), self.radius // 2)
player = Player()
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
screen = pygame.display.set_mode((Config.W, Config.H))
pygame.display.set_caption("Tank Game")
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.move_left()
if keys[pygame.K_RIGHT]:
player.move_right()
if keys[pygame.K_UP]:
player.move_up()
if keys[pygame.K_DOWN]:
player.move_down()
clock.tick(60)
screen.fill((30, 30, 30))
player.draw(screen)
pygame.display.update()