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Copy pathExample A Game of Chance.c
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Example A Game of Chance.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h> // contains prototype for function time
// enumeration constants represent game status
enum Status
{
CONTINUE,
WON,
LOST
};
// function prototype for rolling dice
int rollDice(void);
int main(void)
{
int sum; // sum of rolled dice
int myPoint; // player must make this point to win
enum Status gameStatus; // can contain CONTINUE, WON, or LOST
// randomize random number generator using current time
srand(time(NULL));
sum = rollDice(); // first roll of the dice
// determine game status based on sum of dice
switch (sum)
{
// win on first roll
case 7: // 7 is a winner
case 11: // 11 is a winner
gameStatus = WON; // game has been won
break;
// lose on first roll
case 2: // 2 is a loser
case 3: // 3 is a loser
case 12: // 12 is a loser
gameStatus = LOST; // game has been lost
break;
// remember point
default:
gameStatus = CONTINUE; // player should keep rolling
myPoint = sum; // remember the point
printf("Point is %d\n", myPoint);
break; // optional
} // end switch
// while game not complete
while (CONTINUE == gameStatus)
{ // player should keep rolling
sum = rollDice(); // roll dice again
// determine game status
if (sum == myPoint)
{ // win by making point
gameStatus = WON; // game over, player won
}
else if (7 == sum)
{ // lose by rolling 7
gameStatus = LOST; // game over, player lost
}
} // end while
// display won or lost message
if (WON == gameStatus)
{ // did player win?
puts("Player wins");
}
else
{ // player lost
puts("Player loses");
}
return 0; // indicate successful termination
} // end main
// roll dice, calculate sum and display results
int rollDice(void)
{
int die1; // first die
int die2; // second die
int workSum; // sum of dice
die1 = 1 + (rand() % 6); // pick random die1 value
die2 = 1 + (rand() % 6); // pick random die2 value
workSum = die1 + die2; // sum die1 and die2
// display results of this roll
printf("Player rolled %d + %d = %d\n", die1, die2, workSum);
return workSum; // return sum of dice
} // end function rollDice