Skip to content

WXBundledAssetProvider 是否需要添加额外的引用 #990

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
deviltornado opened this issue Apr 22, 2025 · 0 comments
Open

WXBundledAssetProvider 是否需要添加额外的引用 #990

deviltornado opened this issue Apr 22, 2025 · 0 comments
Labels
bug Something isn't working

Comments

@deviltornado
Copy link

描述Bug

我将WXBundledAssetProvider.cs脚本放到WX-WASM-SDK-V2/Runtime/下 然后添加了Unity.ResourceManager依赖但是 WXBundledAssetProvider.cs 的第1032行的AssetBundle.GetAllLoadedAssetBundles().Count() 和第1038行的var bundles = m_UnloadingBundles.Values.ToArray();会报错 显示不包含这两个扩展方法的定义。是否需要对其他依赖的引用。目前我简单的添加了System.Linq,这样是否可以

运行环境

windows11/unity2022.3.55f1c1/版本号v0.1.25/Package安装/WebGL
@deviltornado deviltornado added the bug Something isn't working label Apr 22, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant