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我将WXBundledAssetProvider.cs脚本放到WX-WASM-SDK-V2/Runtime/下 然后添加了Unity.ResourceManager依赖但是 WXBundledAssetProvider.cs 的第1032行的AssetBundle.GetAllLoadedAssetBundles().Count() 和第1038行的var bundles = m_UnloadingBundles.Values.ToArray();会报错 显示不包含这两个扩展方法的定义。是否需要对其他依赖的引用。目前我简单的添加了System.Linq,这样是否可以
windows11/unity2022.3.55f1c1/版本号v0.1.25/Package安装/WebGL
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描述Bug
我将WXBundledAssetProvider.cs脚本放到WX-WASM-SDK-V2/Runtime/下 然后添加了Unity.ResourceManager依赖但是 WXBundledAssetProvider.cs 的第1032行的AssetBundle.GetAllLoadedAssetBundles().Count() 和第1038行的var bundles = m_UnloadingBundles.Values.ToArray();会报错 显示不包含这两个扩展方法的定义。是否需要对其他依赖的引用。目前我简单的添加了System.Linq,这样是否可以
运行环境
The text was updated successfully, but these errors were encountered: