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#ios7 & #ios8 tags, and fix links
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FileSystemSampleCode/README.md

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This sample application demonstrates how to use the file system in iOS
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Working with the file system in iOS is not unlike working with the file system in .NET from Windows.
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Working with the file system in iOS is not unlike working with the file system in .NET from Windows.
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You can still use the System.IO classes that you're used to working with but there
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are a few restrictions to be aware of.
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Additionally, it’s important to understand the directory structure specific to iOS
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applications in order to know where and when to store things.
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Additionally, it’s important to understand the directory structure specific to iOS
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applications in order to know where and when to store things.

FontList/README.md

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---
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name: Xamarin.iOS - Font Example
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description: Lists the fonts available on the device and shows a preview of each font. License Code is released under the MIT license
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description: Lists the fonts available on the device and shows a preview of each font.
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page_type: sample
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![Main Screen](Screenshots/screenshot-1.png)
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## License
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Code is released under the MIT license
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## Authors

FrogScroller/README.md

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name: Xamarin.iOS - ConvertedFrogScroller
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description: 'Description: Converted FrogScroller is an example of enhancing scrollview experience with the use of UIPageViewController, UIScrollView and...'
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description: 'Converted FrogScroller is an example of enhancing scrollview experience with the use of UIPageViewController, UIScrollView and...'
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page_type: sample
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- csharp
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urlFragment: frogscroller
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---
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# ConvertedFrogScroller
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Description:
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# ConvertedFrogScroller
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Converted FrogScroller is an example of enhancing scrollview experience with the use of
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UIPageViewController, UIScrollView and CATiledLayer.
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Description:
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FrogScroller opens with images that can be scrolled, panned and zoomed using ImageScrollView,
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a subclass of UIScrollView and PageViewController used for indexing and creating new pages.
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Packaging List:
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Packaging List:
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AppDelegate:
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-A UIApplication delegate to set up application and UIPageViewController to set up datasource
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ImageScrollView:
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-Configure scrollview to display new image
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ImageViewController:
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ImageViewController:
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- Page Indexing and ImageScrollview configurtaion
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TilingView:
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From the WWDC 2012 sample
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Ported By: GouriKumari
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## Author
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GouriKumari

GLCameraRipple/README.md

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---
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name: Xamarin.iOS - GLCameraRipple
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description: This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of...
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description: This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK API to load a couple of...
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page_type: sample
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languages:
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GLPaint-GameView/README.md

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name: Xamarin.iOS - OpenGL Paint using GameView
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description: An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application. Loosely based on Apple's GLPaint example:...
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description: An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application. Loosely based on Apple's GLPaint example...
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**NOTE: This sample will only work with Xcode 5.0 or above.
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## Authors
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Miguel de Icaza

GameCenterSample/README.md

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A sample demonstrating how to enable Game Center support in monotouch. It shows how to authenticate with GameKit as well as how to report score and achievement.
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This sample based on Apple's Game Center example:
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https://developer.apple.com/library/ios/samplecode/GKAchievements/Introduction/Intro.html#//apple_ref/doc/uid/DTS40011367

GraphicsAndAnimation/README.md

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# Graphics and Animations
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This contains three samples demonstrating the use of Core Graphics and Core Animation in iOS. It accompanies the [Graphics and Animation in iOS](https://developer.xamarin.com/guides/ios/application_fundamentals/graphics_animation_ios/) guides.
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This contains three samples demonstrating the use of Core Graphics and Core Animation in iOS. It accompanies the [Graphics and Animation in iOS](https://docs.microsoft.com/xamarin/ios/platform/graphics-animation-ios/) guides.

GrowRowTable/README.md

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name: Xamarin.iOS - GrowRowTable
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description: Starting with iOS 8, Apple added the ability to create a Table View (UITableView) that can automatically grow and shrink the height of a give Row...
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description: "Shows the ability to create a Table View (UITableView) that can automatically grow and shrink the height of a given Row... #ios8"
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---
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# GrowRowTable
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Starting with iOS 8, Apple added the ability to create a Table View (`UITableView`) that can automatically grow and shrink the height of a give Row based on the size of it's content using Auto Layout, Size Classes and Constraints.
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Starting with iOS 8, Apple added the ability to create a Table View (`UITableView`) that can automatically grow and shrink the height of a given Row based on the size of its content using Auto Layout, Size Classes and Constraints.
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This sample shows how to create a Table View with Auto-Resizing Row Height.
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# Written By
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Kevin Mullins - For Documentation usage.
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# Author
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Kevin Mullins - For Documentation usage.

HelloWorld_iPhone/README.md

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name: 'Xamarin.iOS - Hello World: iPhone'
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description: A simple hello world sample demonstrating the use of the UIButton and UILabel controls, and simple user interaction with them.
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description: "Hello world sample demonstrating the use of the UIButton and UILabel controls, and simple user interaction with them #getstarted"
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HomeKit/HomeKitIntro/README.md

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urlFragment: homekit-homekitintro
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# HomeKitIntro
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# Xamarin.iOS HomeKit intro
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This sample application shows how to use HomeKit to write home automation applications in Xamarin.iOS.
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HttpClient/README.md

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# HTTP Client
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An example on using both the .NET and Objective-C classes to send a web request in one Xamarin application.
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An example on using both the .NET and Objective-C classes to send a web request in one Xamarin application.
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![Home Screen](Screenshots/screenshot-1.png)
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ImageProtocol/README.md

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name: Xamarin.iOS - ImageProtocol
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description: This sample illustrates how to register a custom NSUrlProtocol. Note that this sample requires at least MonoTouch 5.3.3
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description: This sample illustrates how to register a custom NSUrlProtocol.
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InfColorPicker/README.md

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# Working with Images
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# Working with Images in Xamarin.iOS
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This sample demonstrates using application support icons (application icon,
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IntroToiOS7/README.md

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name: Xamarin.iOS - Intro to iOS 7
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description: These small sample projects relate to the Intro to iOS 7 guide, and show a number of transitions.
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description: "These small sample projects relate to the Intro to iOS 7 guide, and show a number of transitions #ios7"
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IntroductionToiCloud/README.md

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# Introduction to iCloud
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DocPicker accompanies to the [Introduction to iCloud](http://developer.xamarin.com/guides/ios/platform_features/introduction_to_icloud/) guide in the developer portal.
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DocPicker accompanies to the [Introduction to iCloud](https://docs.microsoft.com/xamarin/ios/data-cloud/introduction-to-icloud) guide in the developer portal.
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## Setting up sample
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To run this sample you need to have an app ID with iCloud
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entitlements enabled and provisioning profile linked to it.
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Follow the steps in the [Introduction to iCloud](https://docs.microsoft.com/xamarin/ios/data-cloud/introduction-to-icloud#Preparing_for_iCloud_development) guide to set up your provisioning profile.

iOS7-ui-updates/README.md

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name: Xamarin.iOS - iOS 7 UI Updates (ImageViewer sample)
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description: "This sample project relates to the Xamarin.iOS 7 UI guide, and shows the use of TopLayoutGuide and EdgesForExtendedLayout #ios7"
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intro-to-extensions/README.md

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# ExtensionsDemo
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# iOS Today Widget extension demo
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This sample shows how to create a today widget extension. It is the end result of the walkthrough in the [Introduction to Extensions](/guides/ios/platform_features/introduction_to_extensions/#Walkthrough) guide.
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This sample shows how to create a today widget extension. It is the end result of the walkthrough in the [Introduction to Extensions](https://docs.microsoft.com/xamarin/ios/platform/extensions#Walkthrough) guide.

ios7fonts/README.md

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name: Xamarin.iOS - iOS 7 Font Features
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description: "Shows how to use many of the new iOS 7 font features in your application and how to customize fonts using UIFontDescriptors #ios7"
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ios8/AdaptivePhotos/README.md

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name: Xamarin.iOS - AdaptivePhotos
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description: "Demonstrates how to use new UIKit features introduced in iOS 8 to adapt your application to run on different devices, screen sizes #ios8"
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ios8/BracketStripes/README.md

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name: Xamarin.iOS - Bracket Stripes
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description: "Shows how to use bracketing API in AVFoundation. App's code demonstrates how to use Auto-exposure brackets and Manual exposure brackets... #ios8"
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ios8/CSSceneKit/README.md

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name: Xamarin.iOS - CSSceneKit City
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description: "This sample shows how to create a randomly generated city using the SceneKit API and is written in C# #ios8"
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## CSSceneKit City
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This sample shows how to create a randomly generated city using the [SceneKit API](http://api.xamarin.com/?link=N%3aSceneKit) and is written in C# (you can find an F# version of this sample [here](http://developer.xamarin.com/samples/monotouch/ios8/FSSceneKit/)).
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This sample shows how to create a randomly generated city using the [SceneKit API](https://docs.microsoft.com/dotnet/api/scenekit) and is written in C# (you can find an F# version of this sample [here](http://developer.xamarin.com/samples/monotouch/ios8/FSSceneKit/)).
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- Composing an [`SCNScene`](http://api.xamarin.com/?link=T%3aSceneKit.SCNScene).
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- Texturing geometry with [`SCNMaterial`](http://api.xamarin.com/?link=T%3aSceneKit.SCNMaterial).
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- Lighting with [`SCNMaterial`](http://api.xamarin.com/?link=T%3aSceneKit.SCNLight) ([Ambient](http://api.xamarin.com/?link=P%3aSceneKit.SCNLightType.Ambient), in particular).
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- Setting the [camera's](http://api.xamarin.com/?link=T%3aSceneKit.SCNCamera) target with an [`SCNLookAtConstraint`](http://api.xamarin.com/?link=T%3aSceneKit.SCNLookAtConstraint)
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- Composing an [`SCNScene`](https://docs.microsoft.com/dotnet/api/scenekit.scnview).
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- Texturing geometry with [`SCNMaterial`](https://docs.microsoft.com/dotnet/api/scenekit.scnmaterial).
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- Lighting with [`SCNLight`](https://docs.microsoft.com/dotnet/api/scenekit.scnlight) ([Ambient](https://docs.microsoft.com/dotnet/api/scenekit.scnlighttype.ambient), in particular).
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- Setting the [camera's](https://docs.microsoft.com/dotnet/api/scenekit.scncamera) target with an [`SCNLookAtConstraint`](https://docs.microsoft.com/dotnet/api/scenekit.scnlookatconstraint)
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## Content
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This sample uses [textures](http://www.sketchuptexture.com/p/buildings.html) under the `Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported` license.

ios8/CloudCaptions/README.md

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name: Xamarin.iOS - CloudCaptions
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description: "Shows how to use CloudKit to upload and retrieve CKRecords and associated assets. In this example, there are two record types, an Image... #ios8"
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ios8/CloudKitAtlas/README.md

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name: Xamarin.iOS - CloudKitAtlas
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description: "CloudKitAtlas is a sample intended as a quick introduction to CloudKit. It teaches you how to use Discoverability... #ios8"
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Folow the instructions which can be found in [this guide](http://developer.xamarin.com/guides/ios/platform_features/introduction_to_the_document_picker/#Enabling_iCloud_in_Xamarin), or follow the steps below.
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Folow the instructions which can be found in [this guide](https://docs.microsoft.com/xamarin/ios/platform/document-picker#Enabling_iCloud_in_Xamarin), or follow the steps below.
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# License
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ios8/DocPicker/README.md

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name: Xamarin.iOS - DocPicker
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description: "DocPicker accompanies to the Introduction to the Document Picker guide in the developer portal #ios8"
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ios8/DynamicLaunchScreen/README.md

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name: Xamarin.iOS - Dynamic Launch Screens
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description: "This sample application shows how to create a special type of storyboard to be used as a Dynamic Launch Screen in Xamarin.iOS #ios8"
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This sample application shows how to create a special type of storyboard to be used as a Dynamic Launch Screen in a Xamarin.iOS application.
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A Dynamic Launch Screen is a special storyboard (or optionally a `.XIB` file) added to a Xamarin.iOS project that acts as a universal launch screen. The Dynamic Launch Screen can only be form from simple controls (such as Images Views and Labels), uses Size Classes and Auto Layout for element positioning and must _not_ do any form of calculation or have any backing code.

ios8/ExtensionsDemo/README.md

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name: Xamarin.iOS - ExtensionsDemo
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description: "This sample shows how to create a today widget extension #ios8"
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ios8/FSSceneKit/README.md

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name: Xamarin.iOS - FSSceneKit City
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description: 'This sample shows how to create a randomly generated city using the SceneKit API and is written in F&35;. Core concepts include: - General F&35;...'
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description: 'This sample shows how to create a randomly generated city using the SceneKit API and is written in F# #ios8'
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## FSSceneKit City
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This sample shows how to create a randomly generated city using the [SceneKit API](http://api.xamarin.com/?link=N%3aSceneKit) and is written in F#.
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This sample shows how to create a randomly generated city using the [SceneKit API](https://docs.microsoft.com/dotnet/api/scenekit) and is written in F#.
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- Composing an [`SCNScene`](http://api.xamarin.com/?link=T%3aSceneKit.SCNScene).
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- Texturing geometry with [`SCNMaterial`](http://api.xamarin.com/?link=T%3aSceneKit.SCNMaterial).
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- Lighting with [`SCNMaterial`](http://api.xamarin.com/?link=T%3aSceneKit.SCNLight) ([Ambient](http://api.xamarin.com/?link=P%3aSceneKit.SCNLightType.Ambient), in particular).
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- Setting the [camera's](http://api.xamarin.com/?link=T%3aSceneKit.SCNCamera) target with an [`SCNLookAtConstraint`](http://api.xamarin.com/?link=T%3aSceneKit.SCNLookAtConstraint)
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- Composing an [`SCNScene`](https://docs.microsoft.com/dotnet/api/scenekit.scnview).
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- Texturing geometry with [`SCNMaterial`](https://docs.microsoft.com/dotnet/api/scenekit.scnmaterial).
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- Lighting with [`SCNLight`](https://docs.microsoft.com/dotnet/api/scenekit.scnlight) ([Ambient](https://docs.microsoft.com/dotnet/api/scenekit.scnlighttype.ambient), in particular).
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- Setting the [camera's](https://docs.microsoft.com/dotnet/api/scenekit.scncamera) target with an [`SCNLookAtConstraint`](https://docs.microsoft.com/dotnet/api/scenekit.scnlookatconstraint)
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## Author
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###Author
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###Content
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## Content
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This sample uses [textures](http://www.sketchuptexture.com/p/buildings.html) under the `Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported` license.

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