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Game Logic Ideas
Physic Movement Collisions Game ending
Assets with attributes Neutral Field Map: edge (number): The edge of the map is continuously moving and represents the user's score.
Character: first_color: Last color picked up. second_color: Previous color picked up merged: combo of the two primary colors (see color wheel) safe (bool): If the character is in a safe field. Safe fields are neutral map, primary color fields and a secondary color if that is same as the merged color.
Color Fields: primary - Red, Green, Blue secondary - Orange, Green, Purple
Movement Character moved horizontally by user. Neutral field is always moving vertically.
Collisions Character has three color slots, first, second and merged. At beginning of game both all are empty. Neutral field (map) and primary color fields are safe now. Character moves to blue field, first is blue, second empty. Neutral field (map) and primary color fields are safe now. Character moves to red field, blue moves to second, red is now first, merged is purple. Neutral field (map), primary color fields and purple fields are safe now. Character moves to yellow field, blue is gone, red moves to secondary, yellow is first, merged is orange. Neutral field (map), primary color fields and orange fields are safe now.
Game End Game ends if character hits an unsafe zone.
FIle(s) that should be edited: