DirectionalLight shadow gets eaten, when another without shadow_enabled is present #18876
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.16.0-rc.1+
What you did
DirectionalLight
withshadow_enabled: true
DirectionalLight
withshadow_enabled: false
(even withilluminance: 0.
)What went wrong
Not sure if intended, but the shadow is eaten, in 0.15 it mixed them. 🦆

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