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First-class multi-world support
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
S-Needs-Triage
This issue needs to be labelled
#18884
opened Apr 20, 2025 by
djeedai
Animated Materials: Major memory leak
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18882
opened Apr 19, 2025 by
DissolveDZ
UI Node with absolute position seems to be incorrectly scaled
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18877
opened Apr 18, 2025 by
rongcuid
DirectionalLight shadow gets eaten, when another without shadow_enabled is present
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18876
opened Apr 18, 2025 by
dekirisu
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0)
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#18874
opened Apr 18, 2025 by
FrTerstappen
BRP query fails when specifying missing/invalid components
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18869
opened Apr 17, 2025 by
splo
Raspberry Pi 5 - Arch Linux Arm - vulkan-broadcom - Example crashes with "Too many bindings of type StorageBuffers"
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18867
opened Apr 17, 2025 by
Ph0N37Ic5
Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Dynamic linking causes taskpool panic with Cranelift on Windows 10
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18862
opened Apr 16, 2025 by
BigBadE
Idea: Guaranteed Dense Entities
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18861
opened Apr 16, 2025 by
dmyyy
Ignore Default requirements when using unit structs in required components
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
#18859
opened Apr 16, 2025 by
Freyja-moth
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Triage
This issue needs to be labelled
remove_if
to EntityCommands to support chaining conditional bundle removals
A-ECS
#18857
opened Apr 15, 2025 by
mgi388
Mesh picking offset when the camera's viewport physical_position is non-zero
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18856
opened Apr 15, 2025 by
Henauxg
Reported mouse movement is massively slower on Wasm than on native when cursor is locked
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Blocked
This cannot move forward until something else changes
#18855
opened Apr 15, 2025 by
janhohenheim
Add inheritance to required Components
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18854
opened Apr 15, 2025 by
Freyja-moth
Panic / segfault when trying to create a custom bindless material with storage buffers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Store colors in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
TextLayoutInfo
and extraction buffers per per glyph/slice
A-Rendering
#18849
opened Apr 15, 2025 by
ickshonpe
Rework one-to-one relations to remove the original relationship rather than panicking
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Archetype bug panics when calling EntityWorldMut::observe several times before calling EntityWorldMut::insert
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18844
opened Apr 14, 2025 by
Jarten0
has_ever_changed and erase_change_history APIs for Ref<>-likes.
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18842
opened Apr 14, 2025 by
moonheart08
Typo in migration guide: EntityHashSet -> HashSet
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#18841
opened Apr 14, 2025 by
guyguy2001
Tracking Issue: Entity API Deduplication
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#18837
opened Apr 14, 2025 by
ItsDoot
6 tasks
Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18819
opened Apr 12, 2025 by
ChristopherBiscardi
GPU memory leak when removing then inserting a mesh from Assets
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Add planar reflections example
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18803
opened Apr 11, 2025 by
Bcompartment
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Updated in the last three days: updated:>2025-04-17.