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Issues list

First-class multi-world support A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished S-Needs-Triage This issue needs to be labelled
#18884 opened Apr 20, 2025 by djeedai
Animated Materials: Major memory leak C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18882 opened Apr 19, 2025 by DissolveDZ
UI Node with absolute position seems to be incorrectly scaled C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18877 opened Apr 18, 2025 by rongcuid
DirectionalLight shadow gets eaten, when another without shadow_enabled is present C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18876 opened Apr 18, 2025 by dekirisu
Clarify that a Camera without RenderLayers only renders RenderLayers::layer(0) C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#18874 opened Apr 18, 2025 by FrTerstappen
BRP query fails when specifying missing/invalid components C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18869 opened Apr 17, 2025 by splo
Raspberry Pi 5 - Arch Linux Arm - vulkan-broadcom - Example crashes with "Too many bindings of type StorageBuffers" C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18867 opened Apr 17, 2025 by Ph0N37Ic5
Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18864 opened Apr 16, 2025 by oliver-dew 0.16.1
Dynamic linking causes taskpool panic with Cranelift on Windows 10 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18862 opened Apr 16, 2025 by BigBadE
Idea: Guaranteed Dense Entities C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18861 opened Apr 16, 2025 by dmyyy
Ignore Default requirements when using unit structs in required components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#18859 opened Apr 16, 2025 by Freyja-moth
Add remove_if to EntityCommands to support chaining conditional bundle removals A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Triage This issue needs to be labelled
#18857 opened Apr 15, 2025 by mgi388
Mesh picking offset when the camera's viewport physical_position is non-zero C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18856 opened Apr 15, 2025 by Henauxg
Reported mouse movement is massively slower on Wasm than on native when cursor is locked A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Blocked This cannot move forward until something else changes
#18855 opened Apr 15, 2025 by janhohenheim
Add inheritance to required Components C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18854 opened Apr 15, 2025 by Freyja-moth
Panic / segfault when trying to create a custom bindless material with storage buffers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18853 opened Apr 15, 2025 by inodentry 0.16.1
Store colors in TextLayoutInfo and extraction buffers per per glyph/slice A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#18849 opened Apr 15, 2025 by ickshonpe
Rework one-to-one relations to remove the original relationship rather than panicking A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18847 opened Apr 15, 2025 by alice-i-cecile 0.17
Archetype bug panics when calling EntityWorldMut::observe several times before calling EntityWorldMut::insert C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18844 opened Apr 14, 2025 by Jarten0
has_ever_changed and erase_change_history APIs for Ref<>-likes. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18842 opened Apr 14, 2025 by moonheart08
Typo in migration guide: EntityHashSet -> HashSet C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#18841 opened Apr 14, 2025 by guyguy2001
Tracking Issue: Entity API Deduplication A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative
#18837 opened Apr 14, 2025 by ItsDoot
6 tasks
Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18819 opened Apr 12, 2025 by ChristopherBiscardi
GPU memory leak when removing then inserting a mesh from Assets A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18808 opened Apr 11, 2025 by g-pascal 0.17
Add planar reflections example C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18803 opened Apr 11, 2025 by Bcompartment
ProTip! Updated in the last three days: updated:>2025-04-17.