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Implementation Timeline
Implementation Timeline:
Day 1
Build the Canvas layout
- Read through canvas doumentation and try to set up backdrop/ platform for users to walk one/ paths/ puzzles to lay.
- Create borders for where all areas and paths will be. There will be 4 centre, 2 puzzle and many objects throught the whole map. Make a layout on the site to accomadate this:
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starting centre- where users can take a moment and learn the moves for the game(up down left right jump)
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about me centre- fun facts about me. My hobbies, interests and fun facts
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Projects centre- display link to all projects, show bugs encountered, technologies learned, and fun facts.
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resume centre- display my resume along with pictures/ links to internet presence and LinkedIN
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projects Puzzle- simple memory game where users will see a combination of colors each round, and have to input that combination each round. Each round adds 1 more color to the combination.
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Resume Puzzle- simple game of shuffle cups where users will have to find where the ball under the cup is.
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Day 2
create the stagging centre and teach the user the controls.
- show the controls modal which goes away after the user presses all the buttons
- Read into the three.js documentation and understand how to use and implement it
- create the avatar for the user.
Day 3
Create the projects puzzle and wall/door to unlock the Projects Centre
- Puzzle logic in puzzles.js
- three.js should be minipulated to render logic.
- should be time based
Day 4
Create the projects area
1 having the puzzle logic done, start placing peices of links, images, and text for your projects centre.
Day 5
Add interactive objects the user can minuplate
- Add a bouncy ball,
- breakable walls
- tranpolines
Day 6
Create the about me centre using three.js
- continue to read into three.js and create a simple about me area as a warmup. Interactivity should be minimal, focus more on understanding how to implement three.js
- Add writing, pictures, props.
Day 7
finishing touches