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Avoid shadowing local variables #688

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May 15, 2025
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8 changes: 4 additions & 4 deletions src/torchcodec/_core/SingleStreamDecoder.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -630,15 +630,15 @@ FrameBatchOutput SingleStreamDecoder::getFramesInRange(
FrameOutput SingleStreamDecoder::getFramePlayedAt(double seconds) {
validateActiveStream(AVMEDIA_TYPE_VIDEO);
StreamInfo& streamInfo = streamInfos_[activeStreamIndex_];
double frameStartTime =
double lastDecodedStartTime =
ptsToSeconds(streamInfo.lastDecodedAvFramePts, streamInfo.timeBase);
double frameEndTime = ptsToSeconds(
double lastDecodedEndTime = ptsToSeconds(
streamInfo.lastDecodedAvFramePts + streamInfo.lastDecodedAvFrameDuration,
streamInfo.timeBase);
if (seconds >= frameStartTime && seconds < frameEndTime) {
if (seconds >= lastDecodedStartTime && seconds < lastDecodedEndTime) {
// We are in the same frame as the one we just returned. However, since we
// don't cache it locally, we have to rewind back.
seconds = frameStartTime;
seconds = lastDecodedStartTime;
}

setCursorPtsInSeconds(seconds);
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