The Unity Mask Map Generator is a C# desktop application designed to streamline the process of creating mask maps for Unity HDRP projects. This tool allows developers to easily combine different texture maps into a single mask map, optimizing their materials and improving rendering performance.
- Import and combine texture maps: Metallic, Ambient Occlusion, Detail, and Smoothness.
- User-friendly interface with clear options and an intuitive workflow.
- "Invert" checkboxes for each texture map to provide additional control over the output.
- Efficient generation of mask maps with a single click.
The installation files are inside the Installer directory. Run the Setup.exe to install the software. You need .NET v8.0 or later to run the app.
- Open the Unity Mask Map Generator.
- Import the texture maps by clicking the corresponding "Browse" buttons for Roughness, Ambient Occlusion, Detail, and Smoothness maps.
- Use the "Invert" checkboxes if needed to invert any of the texture maps.
- Click the "Generate" button to create the mask map.
- The generated mask map will be saved in the specified output directory.
If you'd like to contribute to the project, please fork the repository and use a feature branch. Pull requests are warmly welcome.
This project is licensed under the AGPL-3.0 License - see the LICENSE file for details.