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10 changes: 5 additions & 5 deletions Xamarin/Diagram/Getting-Started.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
title: Getting Started with Xamarin Diagram control | Syncfusion
description: Learn here about getting started with Syncfusion Xamarin Diagram (SfDiagram) control, its elements and more.
platform: Xamarin
platform: xamarin
control: SfDiagram
documentation: UG
keywords:
Expand All @@ -14,7 +14,7 @@ This section provides a quick overview for working with Diagram for Xamarin.Form

## Assembly deployment

After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio Installed location} \Essential Studio\\{Version #}\Xamarin\lib.
After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio® Installed location} \Essential Studio\\{Version #}\Xamarin\lib.

E.g.: C:\Program Files (x86) \Syncfusion\Essential Studio\19.1.0.54\Xamarin\lib

Expand All @@ -26,15 +26,15 @@ You can add SfDiagram reference using one of the following methods:

**Method 1: Adding SfDiagram reference from nuget.org**

Syncfusion Xamarin components are available in [nuget.org](https://www.nuget.org/). To add SfDiagram to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfDiagram](https://www.nuget.org/packages/Syncfusion.Xamarin.SfDiagram), and then install it.
Syncfusion® Xamarin components are available in [nuget.org](https://www.nuget.org/). To add SfDiagram to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfDiagram](https://www.nuget.org/packages/Syncfusion.Xamarin.SfDiagram), and then install it.

![Adding SfDiagram reference from NuGet](Getting-Started_images/Adding SfDiagram reference.png)

N> Install the same version of SfDiagram NuGet in all the projects.

**Method 2: Adding SfDiagram reference from toolbox**

Syncfusion also provides Xamarin Toolbox. Using this toolbox, you can drag the SfDiagram control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).
Syncfusion® also provides Xamarin Toolbox. Using this toolbox, you can drag the SfDiagram control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion® Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).

**Method 3: Adding SfDiagram assemblies manually from the installed location**

Expand Down Expand Up @@ -63,7 +63,7 @@ Location: {Installed location}/{version}/Xamarin/lib

N> To know more about obtaining our components, refer to these links for [Mac](https://help.syncfusion.com/xamarin/installation/mac-installer/how-to-download) and [Windows](https://help.syncfusion.com/xamarin/installation/web-installer/how-to-download).

I> Starting with v16.2.0.x, if you reference Syncfusion assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Please refer to [Syncfusion license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to know about registering Syncfusion license key in your Xamarin application to use our components.
I> Starting with v16.2.0.x, if you reference Syncfusion® assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Please refer to [Syncfusion® license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to know about registering Syncfusion® license key in your Xamarin application to use our components.

N> If you are adding the references from toolbox, this step is not needed.

Expand Down
31 changes: 16 additions & 15 deletions Xamarin/ProgressBar/GettingStarted.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ This section explains the steps required to work with the progress bar control f

## Assembly deployment

After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio Installed location} \Essential Studio\\{Version #}\Xamarin\lib.
After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio® Installed location} \Essential Studio\\{Version #}\Xamarin\lib.

E.g.: C:\Program Files (x86) \Syncfusion\Essential Studio\19.1.0.54\Xamarin\lib

Expand All @@ -25,15 +25,15 @@ You can add SfProgressBar reference using one of the following methods:

**Method 1: Adding SfProgressBar reference from nuget.org**

Syncfusion Xamarin components are available in [nuget.org](https://www.nuget.org/). To add SfProgressBar to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfProgressBar](https://www.nuget.org/packages/Syncfusion.Xamarin.SfProgressBar), and then install it.
Syncfusion® Xamarin components are available in [nuget.org](https://www.nuget.org/). To add SfProgressBar to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfProgressBar](https://www.nuget.org/packages/Syncfusion.Xamarin.SfProgressBar), and then install it.

![Adding SfProgressBar reference from NuGet](overview_images/Adding SfProgressBar reference.png)

N> Install the same version of SfProgressBar NuGet in all the projects.

**Method 2: Adding SfProgressBar reference from toolbox**

Syncfusion also provides Xamarin Toolbox. Using this toolbox, you can drag the SfProgressBar control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).
Syncfusion® also provides Xamarin Toolbox. Using this toolbox, you can drag the SfProgressBar control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion® Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).

**Method 3: Adding SfProgressBar assemblies manually from the installed location**

Expand Down Expand Up @@ -62,7 +62,7 @@ Location: {Installed location}/{version}/Xamarin/lib

N> To know more about obtaining our components, refer to these links for [Mac](https://help.syncfusion.com/xamarin/installation/mac-installer/how-to-download) and [Windows](https://help.syncfusion.com/xamarin/installation/web-installer/how-to-download).

I> Starting with v16.2.0.x, if you reference Syncfusion assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Please refer to [Syncfusion license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to know about registering Syncfusion license key in your Xamarin application to use our components.
I> Starting with v16.2.0.x, if you reference Syncfusion® assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Please refer to [Syncfusion® license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to know about registering Syncfusion® license key in your Xamarin application to use our components.

## Launching the application on each platform with progress bar

Expand All @@ -74,7 +74,8 @@ N> If you are adding the references from toolbox, this step is not needed.

To launch the progress bar in iOS, call the SfLinearProgressBarRenderer.Init() or SfCircularProgressBarRenderer.Init() in the FinishedLaunching overridden method of the AppDelegate class after the Xamarin.Forms framework has been initialized and before the LoadApplication is called as demonstrated in the following code sample.

{% highlight C# %}
{% tabs %}
{% highlight c# %}

public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
Expand All @@ -92,12 +93,13 @@ public override bool FinishedLaunching(UIApplication app, NSDictionary options)
}

{% endhighlight %}
{% endtabs %}

### Universal Windows Platform (UWP)

To launch the progress bar in UWP, initialize the progress bar assemblies in App.xaml.cs in UWP project as demonstrated in the following code samples. This is required to deploy the application with progress bar in `Release` mode in UWP platform.

{% highlight C# %}
{% tabs %}
{% highlight c# %}

// In App.xaml.cs
protected override void OnLaunched(LaunchActivatedEventArgs e)
Expand All @@ -118,8 +120,8 @@ protected override void OnLaunched(LaunchActivatedEventArgs e)
}


{% endhighlight %}
{% endtabs %}

### Android

Expand All @@ -130,14 +132,13 @@ The Android platform does not require any additional configuration to render the

Import the progress bar namespace as demonstrated in the following code sample in your respective page.

{% tabs %}

{% tabs %}
{% highlight xaml %}
xmlns:progressBar="clr-namespace:Syncfusion.XForms.ProgressBar;assembly=Syncfusion.SfProgressBar.XForms"

{% endhighlight %}

{% highlight C# %}
{% highlight c# %}

using Syncfusion.XForms.ProgressBar;

Expand All @@ -157,7 +158,7 @@ The progress bar control has two variants: SfLinearProgressBar and SfCircularPro
<progressBar:SfCircularProgressBar Progress="75"/>
{% endhighlight %}

{% highlight C# %}
{% highlight c# %}

// Using linear progress bar.
SfLinearProgressBar linearProgressBar = new SfLinearProgressBar { Progress = 75 };
Expand Down Expand Up @@ -191,7 +192,7 @@ When the progress of a task cannot be shown determinately, you can enable the in

{% endhighlight %}

{% highlight C# %}
{% highlight c# %}

// Using linear progress bar.
SfLinearProgressBar linearProgressBar = new SfLinearProgressBar { IsIndeterminate = true };
Expand All @@ -216,7 +217,7 @@ To visualize the progress of a multiple sequential task, split the progress bar
<progressBar:SfCircularProgressBar SegmentCount="4" Progress="75"/>
{% endhighlight %}

{% highlight C# %}
{% highlight c# %}

// Using linear progress bar.
SfLinearProgressBar linearProgressBar = new SfLinearProgressBar { Progress = 75, SegmentCount = 4 };
Expand Down Expand Up @@ -245,7 +246,7 @@ You can customize the color of the progress indicator and track by defining the
<progressBar:SfCircularProgressBar Progress="75" TrackColor="#3390a84e" ProgressColor="#FF90a84e"/>
{% endhighlight %}

{% highlight C# %}
{% highlight c# %}

// Using linear progress bar.
SfLinearProgressBar linearProgressBar = new SfLinearProgressBar{Progress = 75,TrackColor = Color.FromHex("#33ffbe06"),ProgressColor = Color.FromHex("#FFffbe06")};
Expand Down
10 changes: 5 additions & 5 deletions Xamarin/Rich-Text-Editor/GettingStarted.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ This section explains the steps required to work with the Rich Text Editor contr

## Assembly deployment

After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio Installed location} \Essential Studio\\{Version #}\Xamarin\lib.
After installing [Essential Studio® for Xamarin](https://www.syncfusion.com/downloads/xamarin), you can find all the required assemblies in the installation folders, {Syncfusion Essential Studio&reg; Installed location} \Essential Studio\\{Version #}\Xamarin\lib.

E.g.: C:\Program Files (x86) \Syncfusion\Essential Studio\19.1.0.54\Xamarin\lib

Expand All @@ -25,15 +25,15 @@ You can add Rich Text Editor reference using one of the following methods:

**Method 1: Adding SfRichTextEditor reference from nuget.org**

Syncfusion Xamarin components are available in [nuget.org](https://www.nuget.org/). To add Rich Text Editor to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfRichTextEditor](https://www.nuget.org/packages/Syncfusion.Xamarin.SfRichTextEditor) and then install it.
Syncfusion&reg; Xamarin components are available in [nuget.org](https://www.nuget.org/). To add Rich Text Editor to your project, open the NuGet package manager in Visual Studio, search for [Syncfusion.Xamarin.SfRichTextEditor](https://www.nuget.org/packages/Syncfusion.Xamarin.SfRichTextEditor) and then install it.

![Adding SfRichTextEditor reference from NuGet](SfRichTextEditor_Images/RichTextEditor_reference.png)

N> Install the same version of SfRichTextEditor NuGet in all the projects.

**Method 2: Adding SfRichTextEditor reference from toolbox**

Syncfusion also provides Xamarin Toolbox. Using this toolbox, you can drag the Rich Text Editor control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).
Syncfusion&reg; also provides Xamarin Toolbox. Using this toolbox, you can drag the Rich Text Editor control to the XAML page. It will automatically install the required NuGet packages and add the namespace to the page. To install Syncfusion&reg; Xamarin Toolbox, refer to [Toolbox](https://help.syncfusion.com/xamarin/utility#toolbox).

**Method 3: Adding SfRichTextEditor assemblies manually from the installed location**

Expand Down Expand Up @@ -61,9 +61,9 @@ Location: {Installed location}/{version}/Xamarin/lib
</tr>
</table>

N> To learn more about obtaining Syncfusion components, refer to [Mac](https://help.syncfusion.com/xamarin/installation/mac-installer/how-to-download) and [Windows](https://help.syncfusion.com/xamarin/installation/web-installer/how-to-download).
N> To learn more about obtaining Syncfusion&reg; components, refer to [Mac](https://help.syncfusion.com/xamarin/installation/mac-installer/how-to-download) and [Windows](https://help.syncfusion.com/xamarin/installation/web-installer/how-to-download).

I> Starting with v16.2.0.x, if you reference Syncfusion assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Refer to the [Syncfusion license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to learn about registering Syncfusion license key in your Xamarin application to use Syncfusion components.
I> Starting with v16.2.0.x, if you reference Syncfusion&reg; assemblies from the trial setup or from the NuGet feed, you also have to include a license key in your projects. Refer to the [Syncfusion® license key](https://help.syncfusion.com/common/essential-studio/licensing/overview) to learn about registering Syncfusion&reg; license key in your Xamarin application to use Syncfusion&reg; components.

## Launching the application on each platform with Rich Text Editor

Expand Down
6 changes: 3 additions & 3 deletions Xamarin/Rich-Text-Editor/Loading-and-saving-RTF-content.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,15 +9,15 @@ documentation: ug

# Loading and saving RTF content in Xamarin Rich Text Editor

The Xamarin Rich Text Editor control provides support to load and save RTF content with help of [Essential DocIO](https://help.syncfusion.com/file-formats/docio/overview).
The Xamarin Rich Text Editor control provides support to load and save RTF content with help of [Essential&reg; DocIO](https://help.syncfusion.com/file-formats/docio/overview).

## Prerequisite

To manipulate RTF content in your application, the [Syncfusion.Xamarin.DocIO.nupkg](https://www.nuget.org/packages/Syncfusion.Xamarin.DocIO/) must be referred. The installation procedure of this NuGet package is available [here](https://help.syncfusion.com/file-formats/docio/nuget-packages-required#installing-syncfusion-docio-through-nuget-packages).

### Loading the RTF content into the Rich Text Editor.

The RTF content must be converted to HTML using the Essential DocIO and then, converted HTML need to be loaded into the Rich Text Editor. The following code example shows how to load the RTF content into a Rich Text Editor control.
The RTF content must be converted to HTML using the Essential&reg; DocIO and then, converted HTML need to be loaded into the Rich Text Editor. The following code example shows how to load the RTF content into a Rich Text Editor control.

{% tabs %}

Expand Down Expand Up @@ -61,7 +61,7 @@ private string IgnoreVoidElementsInHTML(string inputString)

## Save Rich Text Editor content as RTF

The SfRichTextEditor does not directly retrieves the content as RTF. Instead, the HTML content must be converted as RTF using the Essential DocIO. The following code example shows how to retrieve the RTF content from the Rich Text Editor.
The SfRichTextEditor does not directly retrieves the content as RTF. Instead, the HTML content must be converted as RTF using the Essential&reg; DocIO. The following code example shows how to retrieve the RTF content from the Rich Text Editor.

{% tabs %}

Expand Down
2 changes: 1 addition & 1 deletion Xamarin/Rich-Text-Editor/Localization.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ To localize the SfRichTextEditor, follow the steps in application level:

## Add a .resx file

In the portable project of your application, add a `.resx` file inside the resources folder with **Build Action -> EmbeddedResource**. File name should be `Syncfusion control's Namespace + language code` format.
In the portable project of your application, add a `.resx` file inside the resources folder with **Build Action -> EmbeddedResource**. File name should be `Syncfusion&reg; control's Namespace + language code` format.

For example, to set the culture to French, the file should be named as **Syncfusion.SfRichTextEditor.XForms.fr-FR.resx**.

Expand Down
2 changes: 1 addition & 1 deletion Xamarin/Rich-Text-Editor/Overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ The Xamarin Rich Text Editor control is a WYSIWYG editor that provides a great u
1. RichTextEditor scroll view will not be working if the control is placed inside a ScrollView.
2. To avoid rendering of the RichTextEditor out of the screen, it is highly recommended to set the `MaximumHeightRequest` property when the `AutoSize` is enabled.
3. Toolbar will be hidden when the `MaximumHeightRequest` is beyond the keyboard region.
4. The RichTextEditor control will allow only text or HTML text as the content of the editor. The RTF content can be loaded in the RichTextEditor control using the Essential DocIO control.
4. The RichTextEditor control will allow only text or HTML text as the content of the editor. The RTF content can be loaded in the RichTextEditor control using the Essential&reg; DocIO control.

### iOS
1. AutoFocus will not be working when `AutoSize` is enabled.
Expand Down
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