A New Cross-Platform 2D 3D Game Engine
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Updated
Oct 28, 2023 - C++
A New Cross-Platform 2D 3D Game Engine
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
WebGL2.0 3D Engine - Global Illumination - RayTracing
The Dæmon game engine. With some bits of ioq3 and XreaL.
DirectX 11 Renderer written in C++11
A Python binding for the great C library raylib.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Game engine playground.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
A Processing library providing physically based rendering and materials
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
DirectX 12 Rendering Engine
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
A game engine written for Windows using C++ and OpenGL 4.6.
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